virtual world

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virtual world

[¦vər·chə·wəl ′wərld]
(computer science)
A navigable visual digital environment.

virtual world

(1) A 3D computer environment in which users are represented on screen as themselves or as made-up characters and interact in real time with other users. Massively multiuser online games (MMOGs) and worlds such as Second Life are examples. See MMOG, MMORPG, Second Life and metaverse.

(2) A generic term for the online world of the Internet. See hyperconnected.
References in periodicals archive ?
Merck also sees the future potential in pairing SharePoint with a 3-D virtual world like ProtoSphere to take the company beyond online meetings and events to accelerate decision making around all phases of their product lifecycle," says Burns.
ProtonMedia is the developer of ProtoSphere, the #1 virtual environment platform used in life sciences, and the most advanced 3-D virtual world for enterprise collaboration, meetings, and learning.
Its custom production services have led high-profile customers such as Visa, IBM, AT&T, Nissho Iwai/Toppan Printing, MGM, and the United States Information Agency to understand the value of 3-D virtual worlds.
The blog goes beyond theories of how 3-D virtual worlds can benefit the enterprise, and gets to the metrics and results organizations are experiencing from their implementations.
Worlds' ability to create shared 3-D virtual worlds that run on today's technology has been described as "astonishingly cool" by the NY Times, "the hottest innovation the Internet will see this year" by the Dallas Morning News, and "the next step in the evolution of online communication" by the Wall Street Journal.