New Wireless 5th Glove DataGlove Eliminates Constricting Tether in Motion
4 /PRNewswire/ -- General Reality Company today introduced its new Wireless 5th Glove, which outputs finger bend and wrist orientation to PC serial ports over a high-speed wireless link.
The Wireless 5th Glove is based on the 5th Glove DataGlove, which is the most popular device in the world for capturing finger and wrist motion into virtual reality and motion capture applications.
The new Wireless 5th Glove is the only viable solution for animators and performance artists who need hand information in situations where cables interfere with the intended motion path.
The new Wireless 5th Glove will be demonstrated for the first time at SIGGRAPH 97, in booth 3715.
NEW ORLEANS, August 1 /PRNewswire/ -- General Reality Company today announced several new solutions for the 5th Glove finger-sensing glove device, including hand motion capture in Alias/wavefront and Softimage, real-time facial puppeteering, and context-sensitive gesture recognition for virtual reality applications.
The unobtrusive 5th Glove connects to any serial port, and utilizes advanced fiber-optic bend sensors for each finger to provide 200hz output of each finger's bend angle at 8-bit precision.
According to Arthur Zwern, president of General Reality Company, "In addition to these new solutions, many of the leading motion capture companies including Polhemus, Ascension, Simgraphics, and Vierte Art are now using the 5th Glove to add hands and fingers to their full-body motion capture systems at low cost.
Several new 5th Glove applications will be displayed at General Reality's SIGGRAPH booth #2455, while others will be demonstrated throughout the show floor.