ACCLAIM


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ACCLAIM

(project)
A European Union ESPRIT Basic Research Action.

References in periodicals archive ?
IGA Worldwide's agreement with Acclaim extends its position as the leading independent in-game advertising network, increasing not only its reach, but simultaneously broadening the available demographic audience beyond core gamers to include the social gamer.
The sequel to Burnout, which was originally launched in November 2001 to universal acclaim from the media and consumers, Burnout 2: Point of Impact builds upon this strong speed-driven franchise with all-new gameplay, options and bigger, better and more insane crashes.
Pileggi also enjoys Acclaim 14's Enhanced Ledger Reports - which allow him to choose how he views details in Trial Balance Reports.
Claiming to having the #1 title on only one platform is such a bush-league, rookie move, as any true baseball fan knows, there are no shortcuts to calling yourself a champion," said David Knies, Director of Acclaim Sports.
Developed by Criterion Games Limited, Burnout 2: Point of Impact was released in the fall of 2002 to critical acclaim on the PlayStation(R)2 computer entertainment system, and was voted the year's #1 racing video game by both IGN.
We wish him well in his future endeavors," said Jim Scoroposki, Co-Chairman of Acclaim.
Metis joins Acclaim from Cablevision, where he focused on the company's Digital Market Strategy, including growth opportunities in digital cable, broadband Internet access, and new services.
BMX XXX marks a groundbreaking moment in interactive entertainment that illustrates how video games have gotten older and capable of delivering pure entertainment on par with feature films and television," said Ben Fischbach, Senior Brand Manager for AKA Acclaim.