PhysX

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PhysX

Physics simulation software from NVIDIA for C++ applications. PhysX is a software development kit (SDK) for the Windows, Mac, Linux, PlayStation 3, Xbox 360, Android, Apple iOS and Wii platforms. Used to enhance the realism in video games, it provides algorithms that simulate the movement of fluids, as well as soft bodies, such as cloth and hair, and rigid bodies, such as boxes and bones (human and animal structures). PhysX is also built into various game engines that developers use as the foundation for their video games.

The Physics of Collision
The primary purpose of physics simulation is to compute the behavior of objects when they bounce or bang into other objects. Soft body simulation requires the most computations and is typically handled by the graphics processing unit (see GPU) rather than the CPU. Any processing in a PhysX algorithm that is offloaded to an NVIDIA GPU uses NVIDIA's CUDA programming interface (API) for execution. See CUDA and GPGPU.
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AGEIA is also credited with developing the world's first dedicated hardware physics processor, the AGEIA PhysX processor.
The system is priced from USD4,499 and includes styling with backlit Honor Badges, LightFX perimeter lighting, full-size keyboard, AGEIA PhysX mobile processor, built-in Logitech GamePanel LCD, NVIDIA SLI graphics and 512MB of dedicated video RAM with DirectX 10.
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AGEIA PhysX mobile processor and built-in Logitech[R] GamePanel LCD
Worldwide Computer Products News-23 August 2007-AGEIA introduces AGEIA PhysX 100M Mobile processor(C)1995-2007 M2 COMMUNICATIONS LTD http://www.
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Available through select e-tail partners, those who purchase AGEIA PhysX Add-In-Boards from BFG Technologies or ASUS will also receive free of charge two full games to enjoy the enhanced gaming experience only PhysX can bring.