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Bezier curve

   Also found in: Wikipedia, Hutchinson 0.01 sec.
(graphics)Bezier curve - A type of curve defined by mathematical formulae, used in computer graphics. A curve with coordinates P(u), where u varies from 0 at one end of the curve to 1 at the other, is defined by a set of n+1 "control points" (X(i), Y(i), Z(i)) for i = 0 to n.

P(u) = Sum i=0..n [(X(i), Y(i), Z(i)) * B(i, n, u)]

B(i, n, u) = C(n, i) * u^i * (1-u)^(n-i)

C(n, i) = n!/i!/(n-i)!

A Bezier curve (or surface) is defined by its control points, which makes it invariant under any affine mapping (translation, rotation, parallel projection), and thus even under a change in the axis system. You need only to transform the control points and then compute the new curve. The control polygon defined by the points is itself affine invariant.

Bezier curves also have the variation-diminishing property. This makes them easier to split compared to other types of curve such as Hermite or B-spline.

Other important properties are multiple values, global and local control, versatility, and order of continuity.



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0 include greater control over inserters in the production process, ability to create bezier curves in designs, and several features that further simplify usability.
Leveraging the consistent interface conventions of Softimage DS along with ER's intuitive shape-based controls combined with Bezier curve technology, the new Warp/Morph effect for Softimage DS will provide easy shape creation, keyframing and editing of dynamic warps and image morphs.
0 are editing features like the "Join" function, which connects line segments, bezier curves, and spline curves.
 
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