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bilinear interpolation |
Also found in: Wikipedia | 0.06 sec. |
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A texture mapping technique that produces a reasonably realistic image, also known as "bilinear filtering" and "bilinear texture mapping." An algorithm is used to map a screen pixel location to a corresponding point on the texture map. A weighted average of the attributes (color, alpha, etc.) of the four surrounding texels is computed and applied to the screen pixel. This process is repeated for each pixel forming the object being textured.
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? Mentioned in | ? References in periodicals archive | ||
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| Advanced scan conversion (ASC) technology is employed in the form of Bilinear Interpolation to provide excellent image quality for both lower and higher resolution signals scan converted to XGA resolution for display. 4 interface, MPEG-2 decoder, and a video scalar with bilinear interpolation filtering in both X and Y directions. 4 interface, MPEG-2 decoder, and a video scalar with bilinear interpolation filtering in both X and Y directions. |
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