Khronos standards include Vulkan, OpenGL, OpenGL ES, WebGL, OpenCL, SPIR, SPIR-V, SYCL, WebCL, OpenVX, EGL, COLLADA
, and glTF.
Traditional 3D modeling formats, such as COLLADA
, are designed to exchange 3D assets within authoring workflows, but are not optimized for download or loading efficiency.
Khronos standards include Vulkan, OpenGL, OpenGL ES, WebGL, OpenCL, SPIR, SYCL, WebCL, OpenVX, EGL, OpenMAX, OpenVG, OpenSL ES, StreamInput, COLLADA
, and glTF.
Khronos standards include OpenGL, OpenGL ES, WebGL, OpenCL, SPIR, SYCL, WebCL, OpenVX, OpenMAX, OpenVG, OpenSL ES, StreamInput, COLLADA
, and glTF.
First of all the technical features of 26 softwares for 3D visualization were studied (viewers, publishers and 3D output formats): Adobe Acrobat Pro Extended, RxView, SpinFire Professional, MYRIAD, XVL Studio Pro, Publisher3D Professional and Pages3D Professional, Deep Exploration CAD Edition, eDrawings Professional, 3DVIA Composer, Anark Core Workstation, Cortona 3D viewer (Parallelgraphics), Viewpoint Media Player, Kaon Web3D, Hoops Stream Toolkit, 3D XML player, AutoVue (Oracle), Meshlab, OneSpace Designer--3D Access, 3D-Tool, Alteros 3D, Cult3D (Cycore Systems), Delcam Exchange, 3DVIA-printscreen, Autodesk [R] Design Review, COLLADA
, Interactive Product Animator (IPA).
Although part 2 of the book presents do-it-yourself tools, such as the game programming toolbox COLLADA
, the book is more than just a set of recipes.
is a trademark of Sony Computer Entertainment Inc.
Features include COLLADA
file import and a suite of graph theory objects that enable faster and more customizable graphing, including 3-D visualizations.
Shader Debugger -- helps debug and optimize shaders written with HLSL, CgFX, and COLLADA
FX Cg in DirectX and OpenGL.
In Open Wonderland, these graphical objects must be in the COLLADA
(Arnaud and Barnes, 2006) format and are stored as XML files.
Artists can export their designs from these software packages to Kanzi Tool using COLLADA
The Khronos Group is a member-funded industry consortium focused on the creation of open standard APIs such as COLLADA
, OpenGL ES, OpenMAX, OpenVG, OpenSL ES and OpenML to enable the authoring and acceleration of dynamic media on a wide variety of platforms and devices.