digital art

(redirected from Computer-generated art)

digital art,

contemporary art in which computer technology is used in a wide variety of ways to make distinctive works. Digital art was pioneered in the 1970s but only came into its own as a viable art form with the widespread availability of computers, appropriate software, video equipment, sound mixers, and digital cameras toward the end of the 20th cent. and the subsequent development of increasingly sophisticated digital tools. A boundary-shattering style, digital art can combine and transform such elements as painting, filmmaking, photography, digital design, video, installation art, sculpture, animation, and sound.

Presented on video screens, digital works may be created of abstract or figurative forms in the artists' choice of millions of shades of color, and may be manipulated so that the images appear, combine, morph, and/or disappear. Digital art also includes works, many of them interactive, made to be viewed on the World Wide WebWorld Wide Web
(WWW or W3), collection of globally distributed text and multimedia documents and files and other network services linked in such a way as to create an immense electronic library from which information can be retrieved quickly by intuitive searches.
..... Click the link for more information.
. Sculpture, too, can be a digital art as a result of rapid prototyping, a technique that "prints out" three-dimensional forms from computer-designed models. Contemporary digital works range from the shimmering and transforming video paintings of Jeremy Blake to the computer-modified imagery of Carl Fudge's screenprints, the shifting geometric panels of John F. Simon, Jr., and the participatory audiovisual worlds of Janet Cardiff. Among the many other artists involved in the movement, each with his or her own approach to the seemingly infinite possibilities of digital art, are Jim Campbell, Leah Gilliam, Robert Lazzarini, Jim O'Rourke, Paul Pfeiffer, Marina Rosenfeld, Elliott Sharp, Diana Thater, Inez van Lamsweerde, and Adrianne Wortzel.

References in periodicals archive ?
I get oil paintings from fans, computer-generated art from fans, fans approaching me in the toilet, fans approaching me in the sauna.
th] year, the Digital Arts Festivals program invites Club members ages 6 to 18 to submit their computer-generated art in one of six categories: photo illustration, music making, graphic design, game design, movie animation and film.
95) is a rare guide written for the non-technical mind, and considers 3D computer-generated art, how it works in animation and art works, and how the three basics of 3D --rendering, modeling, and animation--work together to create exceptional pieces, when used property.
95) is a rare guide written for the non-technical mind, and considers 3D computer-generated art, how it works in animation and art works, and how the three basics of 3D--rendering, modeling, and animation--work together to create exceptional pieces, when used property.
On Friday, the center will host a show of Gayle Macy's works, "Precious Moments Build Dreams," including her computer-generated art, painted gourds and jewelry, from 5 p.
Roughly forty years have passed since "Une esthetique programmee" (A Programmed Aesthetic)," 1971, Mohr's landmark exhibition of computer-generated art.
Although I prefer pencil sketches and oil painting, more recently I have done graphic designs and computer-generated art.
The computer-generated art sometimes seems to have a three-dimensional quality.
Two of his early books, "The A-B-C Book" and "The 1-2-3 Book," came out of his early efforts with computer-generated art and have been huge successes for both children and adults.
CITY fans of computer-generated art have the chance to catch the first computer art exhibition, which has been unveiled at Claire Galleries, in the Jewellery Quarter.
Their collections and exhibits include every genre of the art medium, including animation, anime, caricature, cartoons, comic books, comic strips, computer-generated art, editorial cartoons, gag cartoons, graphic novels, humorous illustration, illustration, political illustration, and sports cartoons.
All three were speaking at the Animex Talk event - Tom on the history of George Lucas special effects company Industrial Light and Magic, Bill about his work on a new movie adaptation of The Lion The Witch And The Wardrobe and Stuart on how computer animators are using biological knowledge to improve their computer-generated art.

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