digital art

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digital art,

contemporary art in which computer technology is used in a wide variety of ways to make distinctive works. Digital art was pioneered in the 1970s but only came into its own as a viable art form with the widespread availability of computers, appropriate software, video equipment, sound mixers, and digital cameras toward the end of the 20th cent. and the subsequent development of increasingly sophisticated digital tools. A boundary-shattering style, digital art can combine and transform such elements as painting, filmmaking, photography, digital design, video, installation art, sculpture, animation, and sound.

Presented on video screens, digital works may be created of abstract or figurative forms in the artists' choice of millions of shades of color, and may be manipulated so that the images appear, combine, morph, and/or disappear. Digital art also includes works, many of them interactive, made to be viewed on the World Wide WebWorld Wide Web
(WWW or W3), collection of globally distributed text and multimedia documents and files and other network services linked in such a way as to create an immense electronic library from which information can be retrieved quickly by intuitive searches.
..... Click the link for more information.
. Sculpture, too, can be a digital art as a result of rapid prototyping, a technique that "prints out" three-dimensional forms from computer-designed models. Contemporary digital works range from the shimmering and transforming video paintings of Jeremy Blake to the computer-modified imagery of Carl Fudge's screenprints, the shifting geometric panels of John F. Simon, Jr., and the participatory audiovisual worlds of Janet Cardiff. Among the many other artists involved in the movement, each with his or her own approach to the seemingly infinite possibilities of digital art, are Jim Campbell, Leah Gilliam, Robert Lazzarini, Jim O'Rourke, Paul Pfeiffer, Marina Rosenfeld, Elliott Sharp, Diana Thater, Inez van Lamsweerde, and Adrianne Wortzel.

References in periodicals archive ?
Computer-generated artwork showing The Elms, a development of affordable homes for the over-55s to be built in Chester-le-Street
Computer-generated artwork and photographs will not be allowed.
Work using pencil, charcoal or other non-permanent media, computer-generated artwork, or collage work involving photocopies is not permitted.
Through his painting and computer-generated artwork, Snyder is navigating this emerging art movement, finding balance between personal statement and collaborative development.
Patkau explains the importance of each ecosystem with clear and concise details, using computer-generated artwork to bring the flora and fauna of each system to life in this new series from Tundra Books.
We've teamed up with 2canvas to give six readers the chance to win a sensational computer-generated artwork.
Custom-decorator provides computer-generated artwork, pad printing, hot stamping, and heat-transfer decorating.
His computer-generated artwork can take up to 30 hours to create and 45 minutes to print.
Houghton Mifflin Harcourt presents a program which innovatively merges reading with boys' affinity for computer games and graphics by incorporating 3D computer-generated artwork into each book.
Formats that are not permitted include: non-permanent media such as pencil or charcoal, computer-generated artwork and collage work using photocopies.
Custom decorator provides computer-generated artwork, pad printing, hot stamping, and heat-transfer decorating.

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