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Curve of Pursuit |
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Curve of Pursuit
a plane curve that can be defined kinetically the following way. Suppose that a point P moves along the x-axis with a constant velocity a > 0 and that in the same plane a point M moves with a velocity v that is constant in absoluté value. If the velocity vector of M is always directed toward P, ![]() Figure 1 the path M is called a curve of pursuit (Figure 1). If the coordinates of M are denoted by x and y, the differential equation of the curve of pursuit has the form
where v= ǀvǀ. Suppose that M0(x0, y0) and P0(x0, 0) are the positions of M and P, respectively, at the initial moment and that y0 > 0. The equation of the curve of pursuit then has the form
when v ≠ a, and
when v = a. If v > a, y decreases from y0 to 0 as x increases from x0 to
that is, M catches up with P at the point x1 on the x-axis. In this case, the length of the curve of pursuit is equal to y0v2/(v2 – a2), and the time needed for M to catch up with P is T = y0v/(v2 – a2) (duration of pursuit). If v < a, M will not catch up with P. Want to thank TFD for its existence? Tell a friend about us, add a link to this page, add the site to iGoogle, or visit the webmaster's page for free fun content. |
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