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double buffering |
Also found in: Wikipedia | 0.06 sec. |
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A programming technique that uses two buffers to speed up a computer that can overlap I/O with processing. Data in one buffer is being processed while the next set of data is read into the other one.
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Software features include fast 3D graphics, photo-realistic texture mapping and blending, joined with high-speed, flicker-free double buffered animation and generation of portable C++ and OpenGL source code. The NVIDIA Quadro2 Pro solution delivers remarkable realism and image clarity from features such as: AGP 2X/4X support; 64MB DDR, 1920 x 1200 resolution in 24-bit double buffered mode with a 24-bit Z-buffer; stencil and overlay planes; alpha planes and hardware texturing. Quadro2 Pro provides many advanced workstation capabilities -- AGP 2X/4X support, 64MB DDR, 1920 x 1200 resolution in 24-bit double buffered mode with a 24-bit Z-buffer, stencil and overlay planes, and alpha planes and hardware texturing -- to deliver remarkable realism and image clarity. |
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