Large pixmaps are supported by multi-buffering or double-buffering
The H8/38024F MCU has a built-in LCD controller/driver with double-buffering
capability that interfaces to a liquid-crystal display with up to 32 segments and four common pins.
Sourcery VSIPL++'s powerful dispatch engine manages the use of the SPEs, including double-buffering
of communications to hide communication latency behind computation.
For hardware-assisted video playback, the V2/DX has unique stream processor technology that supports on-the-fly stretching and blending of primary RGB or YUV secondary stream, hardware double-buffering
support for tear-free playback, and high quality real-time digital video acceleration of up to 1024x768 at 16 bits per pixel.
resolutions-up to HDTV resolution, with double-buffering
This features NeTpower's TearFree(TM) technology which ensures flicker-free rotations and animations, while minimizing double-buffering
overhead, thus maximizing rendering performance in real applications, delivering a blazing 3.
In addition to an integrated geometry set up engine, the Fire GL 1000 Pro includes 3D features in hardware such as rasterization, texture mapping, double-buffering
and 16-bit Z-buffering.
The 69000 converts digital YUV input to RGB color space and continuously scales data with horizontal and vertical interpolation and double-buffering
To achieve elementary 3D functionality, a graphics chip needs to support perspective-correct polygons with point sampled texture mapping, Z- and double-buffering
, Gouraud shading capabilities and standard VGA resolution.
In addition, the Nitro 3D utilizes Z-Buffering, Fogging and Depth Cue/Sort, Alpha Blending, Double-Buffering
, Anti-Alias and Bilinear Filtered Texture Maps to achieve unsurpassed 3-D speed and realism.
The VELOCITY 3D uses advanced texture mapping, Z-buffer support and double-buffering
technologies to create a whole new level of on-screen 3D realism.
The new graphic adapter's hardware 3D capabilities deliver extremely realistic perspectives by combining Gouraud shading, perspective-correction, bilinear filtered MIP-MAP texture mapping, Z-buffer support and double-buffering