Eidetic Memory

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Related to Eidetic Memory: Eidetic imagery

Eidetic Memory


a particular type of pictorial memory, primarily of visual impressions, that permits one to retain and reproduce an extraordinarily vivid image of a previously perceived object—an image that in clarity and detail is almost a copy of the originally perceived image.

Eidetic memory is present in some form and to some degree in all persons, and especially in children and teen-agers, but is seldom encountered in a clear-cut form. One of the first to describe eidetic memory was the Russian researcher Urbanchich (1907). The basic research on eidetic images was done by the German psychologist E. Jaensch and his students in the 1920’s.


Vygotskii, L. S. “Eidetika.” In Osnovnye techeniia sovremennoi psikhologii. [Collection of articles.] Moscow-Leningrad, 1930. (Published in abridged form in Khrestomatiia po oshchushcheniiu i vospriiatiiu. Moscow, 1975.)
Luriia, A. R. Malen’kaia knizhka o bol’shoi pamiati. Moscow, 1968.
Haber, R. N., and M. Hershenson. The Psychology of Visual Perception. New York, 1973.
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Research Applications Multiple targets in a pool Always a single target (impacts on expectation) (impacts on expectation) Expectations can vary among A singular shared participants (generalizes the target) expectation (limits target boundaries) Minimal reward for success Maximum reward for success Eidetic memory connection is not Eidetic memory connection guaranteed more likely guaranteed No familiarity with target pool Familiarity with target pool (encourages leaps of logic) (generates fewer leaps of logic) Target normally photographs Targets are live (lower target entropy) (greater target entropy) Less impact from feedback Greater impact from feedback (lower viewer curiosity) (higher level of viewer curiosity)
Priscilla was born with an eidetic memory, which enabled her to hear and identify a connection between sounds embedded in babies' cries.
Other summer films created with Autodesk solutions include: -- Click: Sony Pictures Imageworks used Maya for animated characters, set creation and light placement -- The Da Vinci Code: Double Negative used Maya for approximately 80 computer-generated shots including Robert Langdon's eidetic memory -- Poseidon: ILM used Maya to model 181,579 renderable pieces that were then fit together to create the film's 1100-foot-long computer- generated luxury cruise liner.