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Gouraud shading |
Also found in: Wikipedia, Hutchinson | 0.11 sec. |
Gouraud shadingIn 3D graphics, a technique developed by Henri Gouraud in the early 1970s that computes a shaded surface based on the color and illumination at the corners of every triangle. Gouraud shading is the simplest rendering method and is computed faster than Phong shading. It does not produce shadows or reflections. The surface normals at the triangle's points are used to create RGB values, which are averaged across the triangle's surface. See flat shading and Phong shading.
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The pairing of the two technologies will leverage the unique features of the RAGE 128 card such as its power to handle advanced visual effects including, superscalar rendering, line and edge anti-aliasing, gouraud shading, twin cache, single pass multitexturing, perspectively correct texture mapping, mip-mapping and z-buffering and double buffering," said Ed Grondahl, Vice President of Product Marketing of ATI. Gouraud shading Alpha blending for transparency High-quality anti-aliasing Texture: - Bilinear, trilinear filtering - Perspective Correction - MIPmapping Per pixel depth cueing Fog, Overlays & Stencils Window ID Support SOFTWARE SUPPORT: OpenGL Microsoft Windows NT 4. Gouraud shading is employed to obtain very smooth part shading. |
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