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Gouraud shading

   Also found in: Wikipedia, Hutchinson 0.01 sec.
Gouraud shading
In 3D graphics, a technique developed by Henri Gouraud in the early 1970s that computes a shaded surface based on the color and illumination at the corners of every triangle. Gouraud shading is the simplest rendering method and is computed faster than Phong shading. It does not produce shadows or reflections. The surface normals at the triangle's points are used to create RGB values, which are averaged across the triangle's surface. See flat shading and Phong shading.

Types of Shading
Flat, Gouraud and Phong shading are the three most common types of shading used on 3D objects. (Image courtesy of Intergraph Computer Systems.)


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The pairing of the two technologies will leverage the unique features of the RAGE 128 card such as its power to handle advanced visual effects including, superscalar rendering, line and edge anti-aliasing, gouraud shading, twin cache, single pass multitexturing, perspectively correct texture mapping, mip-mapping and z-buffering and double buffering," said Ed Grondahl, Vice President of Product Marketing of ATI.
The REALimage technology includes advanced features such as antialiasing, Gouraud shading, fog, transparency, and overlay planes that are available at rendering speeds on a par with or better than those found on many traditional Unix-based systems.
1 rendering operations -- including Tri-linear texture filtering, Gouraud shading, advanced texture-mapping, per-pixel mip-mapping, anti-aliasing, fog, transparency, overlay planes, multi-plane stenciling and alpha blending with destination alpha support.
 
 
 
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