With the new SGI V12 graphics, Octane2 workstations lead the industry in performance, drawing over 18 million 1 pixel lit depth-buffered, Gouraud-shaded
triangles per second and maintaining a highly advanced pixel fill rate of 448 megapixels per second.
3 million lit, transformed polygons-per-second (50% backface removed, Gouraud-shaded
, 32-bit color and Z) and delivers up to 66 million mip-mapped pixels-per-second fill rates.
6 million lit, Gouraud-shaded
, Z-buffered triangles per second, with a tri-linear textured fill rate of 60 million pixels per second.
One-third of the frames are rendered as anti-aliased wireframe, and the other two-thirds as Gouraud-shaded
Each figure consists of 22,342 meshed, z-buffered, Gouraud-shaded
, bilinear filtered, fogged, lit polygons.
Ultra high-speed Gouraud shading capable of generating more than 610,000 Gouraud-shaded
triangles per second (50 pixel triangles, 16-bit color), more than three times the rate of competing products or more than 350,000 Gouraud-shaded
Z-buffered triangles per second (50 pixel triangles, 16-bit Z-buffering, 16-bit color);
5 million-pixel resolution as the Z25, while providing a textured pixel fill rate of 46 megapixels per second -- this is for the highest quality textured pixels: trilinear interpolated, 32-bit texels, Z-buffered, and Gouraud-shaded
The game also contains the industry's best 3-D graphics, fully textured and Gouraud-shaded
Offering industry-leading performance at the lowest price, Kubota Pacific's scalable Denali 3D graphics and imaging subsystem can render more than one million Gouraud-shaded
24-bit 3D triangles per second.
Unlike other 3D graphics cards on the market, these pixels are trilinear interpolated, 32-bit true color, Gouraud-shaded
, and Z-buffered, allowing users to create images/scenes of the highest quality and realism.
The graphics deliver up to 250K flat-shaded triangles per second, and 43K Gouraud-shaded
, lighted, independent polygons per second.
Utilizing 3Dlabs' GLINT 500TX processor, the Diamond Fire GL 3000 is capable of rendering up to 500,000 gouraud-shaded
polygons per second.