hyperreality

(redirected from Hyperreal)
Also found in: Dictionary, Wikipedia.
Related to Hyperreal: HyperReal numbers

hyperreality

‘the world of self-referential signs’ – ‘the new linguistic condition of society’, according to BAUDRILLARD, in which the alleged ‘real’ is no more real than the thing which feigns it.
References in periodicals archive ?
For the Tlon, Uqbar, Orbis Tertius story does not presume the hyperreal as given, but rather it allegorizes the pattern of its expansion" (99).
The myriad world of hyperreal technological facts, seem to occupy the individuals.
But in making its hero a white male, and in taking reality to hyperreal territory, it fails to engage fully with some of its own complex themes.
With 2013's The Luca Brasi Story--22 gut-wrenching tracks of brutal self-analysis, tragic romance, and hyperreal tales of narcotics trafficking and IHOP homicides--Gates built a cult following, setting a dexterous lyrical standard for melodically gifted, sensitive thugs.
Hyperreal -- Prompted by the fluidity of lines and asymmetrical cuts, lucite comebacks in clear and opaque colours.
But the synergy that exists between the real (F2F) and the hyperreal (CMC), as Baudrillard (1983) called it, is evident everywhere.
One can also take solace from the fact that women across the world are beginning to question the hyperreal definition of beauty.
Taken together, satire serves to disturb assumptions about traditional forms of authority and reveals moments of the real behind the hyperreal.
In postmodern political culture, candidate image is a hyperreal amalgamation of image fragments generated by the individual politician, her/his campaign communication, news framing, and political pop culture.
For them, the pain they experience when they come to teen drug rehabilitation is real, if not hyperreal.
The last chapter, Jeffrey Bullins's study of sound design, seems at first to be an orphan essay, but in its reflections on bloody sound effects (which hearken back to the body horror treated in the second chapter), its discussion of hyperreal space (which ties it to the gamification detailed in the third), and its handling of Jigsaw's recorded voice (which recalls a discussion of the acousmetre in the fifth), it effectively sums a number of currents in play in the volume.
When fragmented moments and hyperreal images meld into one exhilarating experience, taking your breath away, don't you just love your gadgets and wish you had more of them?