MIP mapping

MIP mapping

A texture mapping technique that uses multiple texture maps, each one providing a deeper depth level for the viewer. Called "MIP maps," each map is half the size of the first one. MIP mapping is combined with various other techniques to produce different amounts of realism. It is typically used with bilinear interpolation and always used with trilinear interpolation. MIP stands for "multum in parvo," which is Latin for "many in a small place." See bilinear interpolation, trilinear interpolation, texture map and point sampling.


MIP Maps
MIP maps provide more depth realism to objects, because texture maps for varying levels of depth have been prepared. (Redrawn from illustration courtesy of Intergraph Computer Systems.)
References in periodicals archive ?
MIP Mapping has been added to the available rendering tools in order to improve asset texture aliasing effects.
Developed by Player One in Los Angeles, Test Drive Off-Road 3 features a refined engine that takes advantage of the advanced graphical capabilities of the Sega Dreamcast, like alpha channels and mip mapping.
Bilinear filtering is utilized to provide image and terrain smoothing up close while MIP Mapping enhances the quality of distant terrain and objects.
The rendering engine supports key features such as Mip Mapping, Bilinear/Trilinear Filtering, Alpha Blend, Anti-Aliasing, Specular Highlights, and Fog.
Advanced 3D Performance -- The industry's first mobile 3D accelerator, the ViRGE/MX accelerator delivers a full set of 3D rendering capabilities, including MIP mapping, tri-linear filtering and perspective correction textures to deliver images that are free of annoying visual artifacts such as "sparkle" and "jaggies.
Mitsubishi's Cache DRAM provides the graphics texture memory function for the REALimage 2000 architecture, where it provides fast texel access and maintains low latency, especially under the demanding requirements of trilinear MIP mapping.
In addition, Diamond's Stealth II G460 features a robust set of 3D functions, including bilinear and trilinear filtering, MIP mapping, edge anti-aliasing, flat and Gouraud shading, perspective correction and Z-buffering for extraordinarily rich, detailed 3D imaging.
bi-linear MIP mapping to smooth the transition of objects from far away to up close;
The end user can see how the card handles the following: texture mapping, z-buffer, antialiasing, texture filtering and MIP mapping, polygon seaming, perspective correction, and translucency.
Diamond's Stealth II performs all major 3D functions, including bilinear and trilinear filtering, MIP mapping, alpha blending, fog effects, z-buffering, anti-aliasing and a high-speed triangle setup engine for incredibly rich, detailed 3D imaging.
NASDAQ:TDDDF), the new 3Demon MX adapters deliver hardware accelerated tri-linear MIP mapping, ultra fast Gouroud shading and no-compromise 2D at resolutions up to HDTV (1920x1080).
0 is the completely re-written scanline renderer that delivers greatly enhanced image quality with MIP mapping and summation tables, enhanced anti-aliasing, true reflections in Phong shading and the unique distinction that supports Adobe After Effects filters directly in the 3-D environment.