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MIP mapping

   Also found in: Wikipedia 0.07 sec.

A texture mapping technique that uses multiple texture maps, or MIP maps. Each MIP map is half the size of the first one, providing several texture maps for various levels of depth. MIP mapping is combined with various other techniques to produce different amounts of realism. It is typically used with bilinear interpolation and always used with trilinear interpolation. MIP stands for "multum in parvo," which is Latin for "many in a small place." See bilinear interpolation, trilinear interpolation, texture map and point sampling.

MIP Maps
MIP maps provide more depth realism to objects, because texture maps for varying levels of depth have been prepared. (Redrawn from illustration courtesy of Intergraph Computer Systems.)


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MIP Mapping has been added to the available rendering tools in order to improve asset texture aliasing effects.
Developed by Player One in Los Angeles, Test Drive Off-Road 3 features a refined engine that takes advantage of the advanced graphical capabilities of the Sega Dreamcast, like alpha channels and mip mapping.
The rendering engine supports key features such as Mip Mapping, Bilinear/Trilinear Filtering, Alpha Blend, Anti-Aliasing, Specular Highlights, and Fog.
 
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