MIP mapping

MIP mapping

A texture mapping technique that uses multiple texture maps, each one providing a deeper depth level for the viewer. Called "MIP maps," each map is half the size of the first one. MIP mapping is combined with various other techniques to produce different amounts of realism. It is typically used with bilinear interpolation and always used with trilinear interpolation. MIP stands for "multum in parvo," which is Latin for "many in a small place." See bilinear interpolation, trilinear interpolation, texture map and point sampling.


MIP Maps
MIP maps provide more depth realism to objects, because texture maps for varying levels of depth have been prepared. (Redrawn from illustration courtesy of Intergraph Computer Systems.)
References in periodicals archive ?
Advanced 3D features include: per-pixel MIP mapping and alpha blending; tri-linear MIP-mapping; floating point Z buffer to eliminate Z-aliasing; dynamic environment mapping; and single-pass single cycle bump mapping.
MIP Mapping has been added to the available rendering tools in order to improve asset texture aliasing effects.
It allows MIP Mapping with 11 levels of detail (LOD) calculations and perspective correction, and performs color keying for translucency.
Developed by Player One in Los Angeles, Test Drive Off-Road 3 features a refined engine that takes advantage of the advanced graphical capabilities of the Sega Dreamcast, like alpha channels and mip mapping.
Offered in either 8MB or 12MB high-performance EDO DRAM options, the AOpen PA2000 pumps out over 60 frames per second and provides true divide-per-pixel perspective correction and true per-pixel level of detail MIP mapping, biasing and clamping.
Bilinear filtering is utilized to provide image and terrain smoothing up close while MIP Mapping enhances the quality of distant terrain and objects.
The rendering engine supports key features such as Mip Mapping, Bilinear/Trilinear Filtering, Alpha Blend, Anti-Aliasing, Specular Highlights, and Fog.
The Renegade 3D supports all of the necessary 3D commands such as Gouraud and flat shading, Z-buffering, transparency, alpha-blending, fog/haze effects, anti-aliasing, perspective correction, MIP mapping, plus bilinear and trilinear filtering.
Advanced 3D Performance -- The industry's first mobile 3D accelerator, the ViRGE/MX accelerator delivers a full set of 3D rendering capabilities, including MIP mapping, tri-linear filtering and perspective correction textures to deliver images that are free of annoying visual artifacts such as "sparkle" and "jaggies.
Eye-catching techniques such as transparency, alpha-blending, full speed bi- and tri-linear filtering, per-pixel and per-vertex atmospheric fog and haze, polygon edge anti-aliasing, texture compositing, perspective correct 3D texture mapping and true per-pixel level-of-detail MIP mapping will make Voodoo 2 the most advanced 3D accelerator available to the average consumer.
It incorporates critical 3D features, such as triangle setup, tri-linear filtering, Z-buffering, alpha-blending, level-of-detail MIP mapping and anti-aliasing, which are essential for visually realistic texture-mapped entertainment and authoring applications.
Mitsubishi's Cache DRAM provides the graphics texture memory function for the REALimage 2000 architecture, where it provides fast texel access and maintains low latency, especially under the demanding requirements of trilinear MIP mapping.