MIP mapping

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MIP mapping

A texture mapping technique that uses multiple texture maps, each one providing a deeper depth level for the viewer. Called "MIP maps," each map is half the size of the first one. MIP mapping is combined with various other techniques to produce different amounts of realism. It is typically used with bilinear interpolation and always used with trilinear interpolation. MIP stands for "multum in parvo," which is Latin for "many in a small place." See bilinear interpolation, trilinear interpolation, texture map and point sampling.


MIP Maps
MIP maps provide more depth realism to objects, because texture maps for varying levels of depth have been prepared. (Redrawn from illustration courtesy of Intergraph Computer Systems.)
References in periodicals archive ?
It also features support for line and polygon stipple, comprehensive texture mapping, Mipmap and tri-linear Mipmap filtering, Gouraud shading, and an optional client/server virtualized driver.
In the rulings issued September 29, 2000, the court addressed 3dfx patents related to multi-texturing technology and level-of-detail mipmap dithering.
An artist's rare perspective of the game industry is revealed, with chapters linking the artistic process to game potentials, covering methods for improving artistic skills through studying and reading reference images, and providing insights on specific game techniques from mipmaps and fill rates to lighting per-pixel.