6), consider that the first extract above from the article published by Goffman in 1964 is some kind of presages for the common ground of contemporary research studies on embodied and multimodal interaction
Complex maintenance tasks were also studied at Airbus and EADS facilities in partnership with Giunti Labs in Italy, to demonstrate how systems could increase the mobility of workers in geographically dispersed production plants and improve availability of task information, knowledge sharing and training, with multimodal interaction
through voice and gestures.
His main research interests are multiparty interaction, multimodal interaction
, brain-computer interfacing, and entertainment computing.
Debbie Dahl, who is serving as chair of the newly formed Multimodal Interaction
Working Group within the World Wide Web Consortium (W3C).
the use of a mouse (cursor) for pointing at and manipulating graphically represented objects; (2) problems with the traditional interface; (3) multimodal interaction
, focusing on ways of making the output in human-computer interaction more tangible by using different sensory channels; (4) barriers and problems associated with building tangialities, the effects on interaction of conflicting, competing, redundant, and complementary information; and the case for building tangialities.
Quickset: Multimodal interaction
for distributed applications.
First, DISCIPLE presents a multimodal interaction
model that MASH could incorporate into its conference bus.
The performance range, the flexible hardware integration options and the powerful SMI API and SDK allow for easy integration into applications ranging from gaming, over educational multimedia applications, multimodal interaction
solutions to medical screening and diagnostics.
These include: a 3D design environment for personalized virtual musical instruments; advanced music generation and processing technologies to apply and interpret related physics and mathematics principles; gesture and pen-enabled multimodal interaction
functionality for music co-creation and performance; and 3D printing for realizing the actual/tangible physical instrument.
They apply an interactive predictive scenario used in machine translation and speech transcription, and describe how the response time and the ergonomics and multimodal interaction
must be good enough to make computer transcription preferable to doing it by hand.
All told, the volumes collects 139 chapters, beginning with surveys of fundamental concepts and theories that include coverage of multimodal interaction
techniques and applications, multi-agent systems and the generation of diversity, hierarchical classification with applications in bioinformatics, artificial neural networks, and genetic programming.
allows for rich conversation and contextual development often exceeding that of human-human speech-only conversation.