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OpenGL |
Also found in: Acronyms, Wikipedia, Hutchinson | 0.02 sec. |
OpenGL(OPEN Graphics Language) A 3D graphics language developed by SGI, which has become a de facto standard supported in Unix, Windows and Macintosh computers. OpenGL can be implemented as an extension to an operating system or to a windowing system such as X Window. All high-end 3D display adapters include OpenGL drivers. OpenGL and Direct3D (Microsoft's DirectX) are the major 3D graphics languages in use today. See OPC and Cg. See also OpenAL.
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Shader X3: Advanced Rendering With DirectX And Open GL compiled, organized, and deftly edited by Wolfgang Engle (Senior Special FX Engineer at Wings Simulations) is packed from cover to cover with 630-pages of insightful new techniques, innovative approaches to common problems, as well as practical tools and tricks that will help in all areas of shader programming. The graphics and animations (optimized thanks to the Open GL ES) are spectacular In addition, the introduction of the Dome AX4 is enabling the integration of 3D volumetric rendering and texturing, which require the use of Open GL or DirectX acceleration, into Picture Archiving and Communications Systems (PACS). |
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