OpenAL


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OpenAL

(OPENAudio Library) A 3D audio programming interface that is available for Windows, Mac, Linux, Unix and game consoles. OpenAL is an open source alternative to Microsoft's DirectSound interface. OpenAL supports Creative Labs' environmental extensions (EAX). For more information, visit www.openal.com. See EAX. See also OpenGL.


Windows Sound APIs
This is the relationship between OpenAL and the sound programming interfaces (APIs) from Microsoft. The MMSystem was developed for Windows 3.x.
References in periodicals archive ?
The audio output is managed by an open-source library, called OpenAL-soft (Creative), a software implementation of the OpenAL 3D audio API.
To reach this little miracle, my engine is only using standard C++ code and cross-platforms APIs (OpenGL, OpenAL, OpenSL.
La utilizacion de librerias como OpenAl que produce el sonido espacial y OpenGL que realiza las operaciones matematicas necesarias para la representacion de texturas, luces, modelos 3D, etc.
The latter adds spatial properties to the synthesized speech using OpenAL (audio library; OpenAL, 2011) and JOAL (Java OpenAL; JOAL, 2011) positioning libraries.
like OpenAL and SDL, gaming frameworks like Cocos2DX and general-purpose libraries like
Low-level libraries such as DirectX, SDL, and OpenAL are also commonly used in games and applications as they provide hardware-independent access to other computer hardware such as input devices (mouse, keyboard, and joystick), network cards, and sound cards.
The IESDK will include several open standards for game development including: Mesa3D for 3D graphics, OpenAL for 3D audio, OpenStream for video, and Xtrema for display management.
Qualcomm has licensed SRS Labs' industry-leading audio APIs, including SRS' OpenSL ES and OpenAL audio API solutions for mobile devices.
It is developed by the same non-profit Khronos Group that is behind other open standards such as OpenGL, OpenAL, and WebGL.
OpenSL ES fills a void in the audio API arena by enabling standardized, cross-platform access to a native platform's audio capabilities -- not something that APIs such as OpenAL or ALSA were designed to do.
Loki Entertainment Software, the leading publisher of commercial games for the Linux operating system, Wednesday announced a multi-company project to create and distribute OpenAL, an open-source, cross-platform 3D-Audio library.
OpenAL provides those advanced features with an open-source, nonproprietary implementation which is available not just for Linux, but for Windows and MacOS games as well.