polyomino


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polyomino

[‚päl·ē′äm·ə·nō]
(mathematics)
A plane figure formed by joining a finite number of unit squares along their sides.
References in periodicals archive ?
The number below each polyomino specifies the number of graphs corresponding to it.
A third-person shooter that fills its later levels with 3D polyomino puzzles.
Golomb has been exploring polyomino properties and proposing polyomino puzzles ever since.
A polyomino is a geometrical figure, made up of unit squares, where any two squares are connected by a sequence in such a way that adjacent squares in the sequence share a common (full length) edge.
We recall that a parallelogram polyomino of size n is a pair of lattice paths of length n +1 with south-west and south-east steps starting at the same point, ending at the same point, and never meeting each other.
The standard rule for joining congruent (geometrically identical) squares to make polyomino shapes, such as pentominoes does not allow any way of joining two or more squares, other than by a whole edge, against a whole edge.
The region between the two paths is called the interior of the polyomino.
Blokus Trigon (the second) is a natural development of the polyomino version, made by simply replacing unit squares with unit triangles.
The American mathematician Solomon Golomb used the problem-posing strategy of generalising to create a family of polyomino shapes.
In the plane Z x Z a cell is a unit square and a polyomino is a finite connected union of cells having no cut point.
In the plane Z x Z a cell is a unit square, and a polyomino is a finite connected union of cells having no cut point.
A polyomino is inscribed in a b x k rectangle when it is contained in this rectangle and touches each of its four sides.