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ray tracing |
Also found in: Wikipedia | 0.02 sec. |
ray tracingA rendering method that simulates light reflections, refractions and shadows. It follows a light path from a specific source and computes each pixel in the image to simulate the effect of the light. It is a very process-intensive operation. See reflection mapping and radiosity.
ray tracing [′rā ‚trās·iŋ] (computer science) The creation of reflections, refractions, and shadows in a graphics image by following a series of rays from a light source and determining the effect of light on each pixel in the image. (optics) Calculation of the paths followed by rays of light through an optical system, using Snell's law and trigonometrical formulas.
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nbsp;and ray-trace rendering plug-in for 3D Studio MAX from Kinetix, as well as products from EDS Unigraphics, SolidWorks, auto. nbsp;and ray-trace rendering plug-in for 3D Studio MAX from Kinetix, as well as products from EDS Unigraphics, SolidWorks, auto. The new RadioRay plug-in from Kinetix provides LightWorks-based radiosity and ray-trace rendering in a single application. |
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