reflection mapping

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reflection mapping

A rendering method that simulates light reflecting on an object. It is a much faster method than ray tracing because it maps light over the image rather than actually computing the path the light takes. See ray tracing and radiosity. See also reflection.
References in periodicals archive ?
p](A) which will be called the reflection map with respect to A.
In one example, the team was able to demonstrate a 3D model with very impressive results - 14,000 triangles, six meshes and seven materials, including diffuse and reflection maps.
Textures are supported for diffuse, normal and reflection maps.
Rather than modifying the existing shaders, the team took a different approach: find the simplest shaders in the game used for creating the reflection maps on the normal settings and apply those to the main scene render, enabling only the effects that could be achieved with the available data.
A good example was the use of specular reflection maps on many surfaces in the game.
The lighting artists at VCL used reflection maps specifically shot on location to ensure that this logo fit right into the shot.
The models were lit and rendered in Brazil using HDR environment and reflection maps which resulted in virtual cars, complete with all the proper streaking of highlights in fast moving vehicles, indistinguishable from those shot on set.
By combining this function with StudioTools advanced evaluation tools such as reflection maps, curvature maps, draft angle evaluation and cross-sections, designers can interactively manipulate the fillet and evaluate results immediately.
Matching bump maps, reflection maps and glow maps of the images have also been included where applicable.