SPACEWAR


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SPACEWAR

(games)
A space-combat simulation game for the PDP-1 written in 1960-61 by Steve Russell, an employee at MIT. SPACEWAR was inspired by E. E. "Doc" Smith's "Lensman" books, in which two spaceships duel around a central sun, shooting torpedoes at each other and jumping through hyperspace. MIT were wondering what to do with a new vector video display so Steve wrote the world's first video game. Steve now lives in California and still writes software for HC12 emulators.

SPACEWAR aficionados formed the core of the early hacker culture at MIT. Nine years later, a descendant of the game motivated Ken Thompson to build, in his spare time on a scavenged PDP-7, the operating system that became Unix. Less than nine years after that, SPACEWAR was commercialised as one of the first video games; descendants are still feeping in video arcades everywhere.

References in periodicals archive ?
Ademas, se comienzan a desarrollar los sistemas operativos, los lenguajes de programacion Fortran e incluso los primeros juegos Spacewar.
Readers will also |be able to see how the world's favourite plumber Mario evolved, learn about the retro controllers (two dials and a button) and compare the speck of a Spaceship from the 1962 Spacewar videogame to the monster craft and most sive spaceship in Elite: (2014).
com/article/20131124/DEFREG03/311240004/Fact-Sheet-China-s-AirDefense-Zone; US Criticizes New China Zone, Vows to Defend Japan, Spacewar.
During his time there in the 1960s, Bushnell was one of many computer science students that played the now famous Spacewar game on DEC mainframe computers.
The result of Steve's tinkering was the video game Spacewar.
The first graphical video game was probably SpaceWar by Slug Russel of MIT in 1962 and it included the first computer joysticks.
One of the students Steve Russell, along with his team, created the now infamous SpaceWar.
He understands that in a formal sense, Pulverize is the same game as Spacewar (1962) (an actual game), where two players control 'spaceships' and duel on a black screen dotted with a few white pixels.
Martin Sieff, "Airlift the Key to True Superpower Capability Part One," SpaceWar .
The game plan The first computer game was devised in the United States Twelve months later and Spacewar became the first commercially- available game 1975 saw the launch of Space Invaders - probably the most famous computer game Death Race, launched in 1976, sparked controversy because of its violent content Later violent games to sell millions included Resident Evil and the Doom series
Elbit Systems And IAI To Supply Turkey Combined Airborne Imagery Intelligence Systems," Miltech, Spacewar, January 2, 2009, http://www.
Although the digital game has its forerunners in the non-electronic and early electronic game machines of the late nineteenth and early twentieth centuries (Huhtamo 2005, 5-10), the first digital games are understood to have appeared in the context of a Cold War military industrial context with Willy Higginbotham's Tennis for Two in 1958 and Steve Russel's Spacewar in 1968.