SimCity

(redirected from Sim City)

SimCity

(games)
Maxis Software's simulation game which lets you design and build your own city, which must be administered well if it is to thrive. Land must be zoned, transportation systems built, and police and fire protection provided. Once you've zoned some land, and provided electrical power, the simulation takes over, and simcitizens move in. If you perform your mayoral duties poorly, however, they will move out again. If you don't provide enough police, crime will rise and sims will vote with their feet. Try to save money on fire protection, and your city may burn to the ground. There is no predefined way to win the game, building the largest city you can is just one possible strategy.

SimCity runs on Archimedes, Amiga, Atari ST, IBM PC and Macintosh. There was also a NeWS version for Sun SPARC workstations running OpenWindows.

SimCity 2000 is an upgrade of SimCity.

SimCity

A popular educational game for kids and adults for DOS and Macintosh from Electronic Arts, Inc., Redwood City, CA (www.thesims.ea.com). The purpose is to create a city that prospers due to its well-designed infrastructure. After installing a power plant, electric lines, highways and setting up residential and commercial zones, the people automatically come and build up the city. You can influence the politics, taxation, even determine how much natural disaster befalls the citizens. It's quite amazing! SimCity was originated by Maxis, Inc., which Electronic Arts acquired in 1997.
References in periodicals archive ?
T'S been awhile since we saw a Sim City game released, especially on a console.
After all, Electronic Arts and its software subsidiary Maxis, which creates The Sims, has sold 200 million copies since the first version of the game hit stores in 2000, a successor to previous titles like the Sim City series, SimFarm and SimAnt: The Electronic Ant Colony.
Think Theme Hospital mixed with Sim City and given a post-apocalyptic makeover.
BACK in the day, Sim City reigned supreme, and even to be mentioned in the same breath as the king of construction simulations acted as a monumental seal of approval.
Though it lacks in features when compared to big name games such as Sim City and Tropico, the challenge is enough to jump into it.
Luckily we get to hear the thoughts of Will Wright, the man behind hugely popular offerings such as Sim City and Spore.
FAST-forwarding into the future, the Sim City series takes a giant leap for modern infrastructure, offering you the chance to create a utopian society underpinned by clean technology, or allow a giant corporation to plunder and pollute in the name of feeding your city's insatiable consumerism.
Mobility limitation will become a surging problem for senior living communities as the Greatest Generation is followed by the Couch Potato Generation and the Sim City Generation.
How can one forget the sub-standard launch of Sim City earlier this year, which had numerous technical glitches.
WHAT: A festival of about a dozen site-specific works, including a new piece about sea monsters staged on the beach by puppeteer Basil Twist; a reprise of The Car Plays, a series of 10-minute plays for two actors and two audience members in a stationary car; We Built This City, Polyglot's live-action Sim City with kids, cardboard boxes and a climax of wanton destruction; and Rimini Protokoll's 100% San Diego, docu-theater performed by 100 actors who represent the exact demographic makeup of contempo San Diego.
He said he likes to play the Fair Tycoon slot machine game once in awhile because he loves the sim city type fair-building game that's built into it as a bonus game.
It challenges you to re-establish flora on a planet floating in space with guidance from a magic tree called Yuko, and builds on a tradition of "godfinger" games ranging from Sim City to Civilisation.