SimCity


Also found in: Acronyms, Wikipedia.

SimCity

(games)
Maxis Software's simulation game which lets you design and build your own city, which must be administered well if it is to thrive. Land must be zoned, transportation systems built, and police and fire protection provided. Once you've zoned some land, and provided electrical power, the simulation takes over, and simcitizens move in. If you perform your mayoral duties poorly, however, they will move out again. If you don't provide enough police, crime will rise and sims will vote with their feet. Try to save money on fire protection, and your city may burn to the ground. There is no predefined way to win the game, building the largest city you can is just one possible strategy.

SimCity runs on Archimedes, Amiga, Atari ST, IBM PC and Macintosh. There was also a NeWS version for Sun SPARC workstations running OpenWindows.

SimCity 2000 is an upgrade of SimCity.

SimCity

A popular educational game for kids and adults for DOS and Macintosh from Electronic Arts, Inc., Redwood City, CA (www.thesims.ea.com). The purpose is to create a city that prospers due to its well-designed infrastructure. After installing a power plant, electric lines, highways and setting up residential and commercial zones, the people automatically come and build up the city. You can influence the politics, taxation, even determine how much natural disaster befalls the citizens. It's quite amazing! SimCity was originated by Maxis, Inc., which Electronic Arts acquired in 1997.
References in periodicals archive ?
The company has outlined that it will be giving any modder who has an authorized copy of the game "a personal, revocable, limited, non-exclusive, non-transferable and non-commercial license to use and display the SimCity Content" but no music files from the game can be added and the company has all the power to revoke the license any time it wants without giving any reason.
But the newest SimCity does offer some innovation, such as the idea of cities running profitable enterprises.
All this been said, SimCity stands as a broken game right now.
Everything is intelligently simulated in this new SimCity, from all of the Sims in a city, to every kilowatt of power pulsing through a region thanks to the powerful GlassBox Engine.
However, for those of you with a large dose of patience and a desire to control a fully believable world complete with mini-citizens and the occasional natural disaster, SimCity 4 could be just the thing you are looking for.
SimCity is used as a non-competitive game although from the start its relevance to the real world was recognised.
As in the best-selling Simcity game, this is as near to flesh and blood as a computer can get.
Maxis' SimCity 2000 title, which Electronic Arts purchases from an outside distributor, is the only product currently being carried by Toys `R' Us.
Electronic Arts (EA) and Maxis' SimCity will get its first expansion, titled 'Cities of Tomorrow', in November.
But after what Forbes magazine described as a release so awful it will probably be taught in years to come as an example of how not to launch a product, should SimCity really join that ignoble company?
Recently I had the opportunity to test drive the new SimCity for a few hours and least they tell me it was a few hours, I felt it was a mere few minutes.