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texture mapping
(redirected from Texture mapped)

   Also found in: Wikipedia 0.01 sec.
texture mapping
In computer graphics, the application of a type of surface to a 3D image. A texture can be uniform, such as a brick wall, or irregular, such as wood grain or marble. The common method is to create a 2D bitmapped image of the texture, called a "texture map," which is then "wrapped around" the 3D object. An alternate method is to compute the texture entirely via mathematics instead of bitmaps. The latter method is not widely used, but can create more precise textures especially if there is great depth to the objects being textured. See texel, point sampling, bilinear interpolation, trilinear interpolation, MIP mapping, procedural texture and volumetric texture.

Bitmap Texture Mapping
Each pixel in the 3D object is mapped to a corresponding texel in the 2D texture map. (Original illustration courtesy of Intergraph Computer Systems.)


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Real 3D is partnering with leading distributors, dealers and resellers worldwide to provide realistic 3D texture mapped images in a PC desktop environment.
These characters are rendered as solid 3D points in space, not texture mapped polygons.
This highly dedicated memory bandwidth, coupled with the Voodoo Graphics chipset's on-chip "triangle set-up" engine, enables the Obsidian XS-100 to render over one million texture mapped triangles per second and to sustain tri-linear filtered texture map fill rates at up to 100 Megapixels per second.
 
 
 
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