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texture mapping |
Also found in: Wikipedia | 0.02 sec. |
texture mappingIn computer graphics, the application of a type of surface to a 3D image. A texture can be uniform, such as a brick wall, or irregular, such as wood grain or marble. The common method is to create a 2D bitmapped image of the texture, called a "texture map," which is then "wrapped around" the 3D object. An alternate method is to compute the texture entirely via mathematics instead of bitmaps. The latter method is not widely used, but can create more precise textures especially if there is great depth to the objects being textured. See texel, point sampling, bilinear interpolation, trilinear interpolation, MIP mapping, procedural texture and volumetric texture.
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With 25 percent more polygons per player and twice the amount of textures of last year's edition, NHL FaceOff '99 features 3D players with real texture mapped faces that capture the true appearances of hundreds of NHL stars. Real 3D is partnering with leading distributors, dealers and resellers worldwide to provide realistic 3D texture mapped images in a PC desktop environment. The 3D engine is capable of displaying a fully shaded, trilinear filtered, texture mapped, perspective corrected and Z buffered texel in a single clock cycle. |
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