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tweening

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tweening

An animation technique that, based on starting and ending shapes, creates the necessary "in-between" frames. See morphing.


(graphics)tweening - An interpolation technique where an animation program generates extra frames between the key frames that the user has created. This gives smoother animation without the user having to draw every frame.

A scene is described by a mathematical model - a set of two- or three-dimensional objects whose positions in are given by sets of coordinates. Tweening uses mathematical formulae to generate these coordinates at a sequence of discrete times. The simplest system would move each point at a constant rate in a straight line between its initial and final positions, though other kinds of path are possible. The coordinates at each time step are used to generate (or "render") a two-dimensional image of the scene which forms one "frame" of the animation.

Tweening is similar to morphing except that morphing is usually performed by interpolating between corresponding points marked by the user on two images, rather than between two configurations of a model.


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This dramatically decreases the time it takes Flash developers to develop software simulations, product demos and eLearning projects because it eliminates the need to manually take screen shots of the application, and then add complex mouse tweening, ActionScript and text captions in Macromedia Flash.
New features include support for Symbols, more interactive behaviors and new Tweening capabilities.
The new object manager allows the user to keep track of all objects in the animation, while tweening features help automate the animation process by automatically generating intermediate positions for selected objects.
 
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