wearable computing

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wearable computing

Electronic devices that are worn on the body or clothes. The first wearable computing devices were body-worn computers in the military, followed by consumer products such as MP3 players strapped to the arm and fitness devices that compute distance and heart rate. As of 2016, smartwatches, heads-up augmented reality displays, healthcare monitors and smart clothing are wearable technology products. Wearable electronics is expected to be a growth industry. See augmented reality, POV camera, fitness tracker, smart clothes, body-worn computer, smartwatch and Google Glass.
References in periodicals archive ?
The Swiss brand, best known for its luxury watches, is considering creating wearable electronic devices, joining watchmakers like Swatch, Timex and Fossil that have turned to smartwatches, according to the company's president, Thierry Fresard.
In recent years, there has been lots of research and development going in the field of wearable electronics attributed to their popularity and wide acceptance in global market.
Wendy Zeng, a buyer from Guangzhou, said she mainly sourced new sports headphones and wearable electronics products with health monitoring functions.
Wearable electronics include a multitude of potential consumer products, not just virtual reality eyeglasses and smart watches, but sophisticated health monitoring devices using elastic wristband or headbands, canes with sensors for the blind, and other clever products.
This material is suitable for wearable electronics in which shapes can be molded and reformed easily by users.
has released a new, unique and versatile Circular Multisensing platform developed for wearable electronics and accessories.
Phillips Electronics has teamed with Levi-Strauss and created the ICD+ jackets which are equipped with a `Personal Area Network,' or PAN, which provides a backbone for wearable electronics.
com/research/dqllnl/the_road_to_flexib) has announced the addition of the "The Road to Flexible, Wearable Electronics for Biometrics and Medicine" report to their offering.
18, 2015 /PRNewswire/ -- This report analyzes the worldwide markets for Wearable Electronics in US$ Million by the following End-Use Application Sectors: Sports & Fitness, Infotainment, Medical, and Others.
The market for overall wearable electronics is on the rise.
The increased use of smart devices and the anticipated adoption of wearable electronics are bolstering the development of microelectronics technologies.
The results offer strong independent validation that these materials are an excellent option for use in wearable electronics applications, such as wrist bands for smart watches and fitness trackers, as well as for device accessories such as earbuds.