go

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go

or

i-go,

a board game popular in Japan that probably originated in China or India as long ago as the third millennium B.C. The board is marked by a grid of 19 horizontal and 19 vertical lines to form 361 intersections. Of the 361 pieces, 181 are black stones and 180 are white. The player with the black stones begins by placing a stone on any intersection. The players alternate turns. The object for each player is to control the most territory on the board while capturing as many of the opposing player's stones as possible. Stones are captured and removed from the board when they are completely encircled and are deprived of any access, either directly or through a chain of like stones, to a free space. A game is over when all the empty spaces on the board either are controlled by one or the other player or cannot be controlled by either player. The winner is the player who controls the most open spaces after the stones captured by the opposing player have been substracted.

Bibliography

See E. Lasker, Go and Go-Moku (rev. ed. 1960).

go

, I-go
a game for two players in which stones are placed on a board marked with a grid, the object being to capture territory on the board

Go

(games, application)
A thinking game with an oriental origin estimated to be around 4000 years old. Nowadays, the game is played by millions of people in (most notably) China, Japan, Korea and Taiwan. In the Western world the game is practised by a yearly increasing number of players. On the Internet Go players meet, play and talk 24 hours/day on the Internet Go Server (IGS).

http://cwi.nl/~jansteen/go/go.html.

Usenet newsgroup: news:rec.games.go.

go

(1) The title of an on-screen button that is clicked in order to start some action such as a search.

(2) A command used on a BBS or online service to switch the user to a particular forum or section. For example, typing go macintosh would switch you to a section specializing in Macintosh computers. Like any command language, you have to know what words to enter.
References in periodicals archive ?
Here again the syllable yi and the compound weiqi do not appear in the Zhanguo ce.
played weiqi with his wife Lady Qi (18) However, the authorship of Xijing zaji has long been controversial and it is probably not a Handynasty text.
Among major texts down to and including the Han shu, there seems to be no description of the weiqi game, even though commentators of later times like to assume that yi is weiqi.
As far as I can determine, the first persons to refer explicitly to both liubo and weiqi and consider them different games are Yang Xiong (53 B.
500 compared the game of weiqi to military strategy.
By the Later Han, the game weiqi was widely known, at least among scholars.
The first fifty-six lines concern observation with the eye and describe the emotional intensity and unpredictability involved in the weiqi games.
The poem begins with comments on weiqi players' complex and accurate calculations and superb strategy.
These contrasting images suggest that weiqi players' carefully orchestrated plans of deception deliberately confuse and mislead their opponents.
They become entirely submerged in weiqi, extremely tolerant of protracted games and delighted by their complexity.
Here, the distinctions between the weiqi game and the human world start to blur, because the fight in a game of weiqi is indeed a very refined version of the struggle that goes on among living creatures for domination.
At this stage, Shao Yong has changed his status from a weiqi spectator to a thinker, contemplating the patterns on the board.