Xbox


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Xbox

A very popular video game console from Microsoft. Introduced in 2001, the Xbox was designed to compete with Sony's PlayStation and Nintendo's GameCube. With Netflix, YouTube and a variety of other video streaming services built in, the Xbox is also widely used as a home entertainment source. In addition, music, video and photo collections on a PC can be streamed to the Xbox using Microsoft's Zune software. See digital media hub and Zune.

Xbox Live
Xbox Live is a multiplayer gaming service available to Xbox players for a subscription fee. Introduced in 2002, numerous Xbox games are Xbox Live enabled.

Xbox Kinect - No More Controller!
Introduced in 2010, the Kinect option provides controller-free interaction with the Xbox, creating amazing gaming experiences (see Kinect).

Xbox 360 Models
While the original Xbox sported a Pentium III CPU, the Xbox 360 in 2005 dramatically increased gaming power with a three-core 64-bit PowerPC CPU from IBM, each core running at 3.2 GHz. Its ATI graphics card quadrupled rendering speed, and Wi-Fi was added. Subsequent models added more powerful CPUs, some with combined graphics processors (GPUs).

All Xbox models come with a DVD drive; however, for a brief period in 2006, an HD DVD drive was an option before the technology was abandoned. For DVD games or playing online, various Xbox models have come without a hard drive.

Xbox One, One S and One X
The successor to the Xbox 360, the Xbox One added all-in-one control of home entertainment in late 2013. Using voice commands such as "go to TV" and "go to music," the One accepts hand gestures for scrolling. It employs an advanced Kinect sensor and uses AMD chips instead of PowerPC CPUs.

In 2016, a dramatically smaller Xbox One S dropped the Kinect port but added Bluetooth connectivity, faster Wi-Fi (802.11ac) and an IR blaster. In 2017, the Xbox One X was announced, which is an enhanced version of the S. To take full advantage of the X, developers must optimize their game software. See video game console and MMOG.


The First Xbox 360
In 2005, the 360 dramatically increased power and became very popular. Within five years, more than 40 million units had shipped. (Image courtesy of Microsoft Corporation.)







No More Controller!
With Kinect, players use their hands and body to interact with the game. There are no wired or wireless, handheld controllers. See Kinect. (Image courtesy of Microsoft Corporation.)
References in periodicals archive ?
By popular fan request, Xbox announcedDVR for Over-the-Air TV is coming to Xbox One as a subscription-free service[sup.
Complete all co-op missions Xbox 360: 30 GS Xbox One: 60 GS
We're very pleased with the consumer response to Xbox, having surpassed the 1 million mark at breakneck speed," said Robbie Bach, chief Xbox officer at Microsoft.
Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.
Current relationships on Windows Live Messenger and Xbox LIVE will be unified on Xbox 360 and users will see at a glance if their existing friends on Windows Live Messenger have gamertags, instantly expanding the breadth of connected experiences they can share online.
In addition to the numerous Xbox game titles previously released by Sega, the significance of major titles such as 'Shenmue II' and 'Phantasy Star Online (working title)' being added to the lineup is just enormous," said Robbie Bach, chief Xbox officer at Microsoft.
This is a perfect time to bring such a unique and custom-built arcade game to Xbox Live Arcade gamers," said Chip Lange, EA Vice President.
So this begs the question: what could account for the PS4's superior popularity compared to the Xbox One according to Google's search data?
Xbox Live on Xbox 360 gives each and every player the opportunity to become a member of the world's largest online gaming community," said Peter Moore, corporate vice president of Worldwide Marketing and Publishing for the Home Entertainment Division at Microsoft.
to build a broadband online gaming service for Japan, Gates also outlined a vision for online video games, in which Xbox gamers can connect to a high-speed, high-bandwidth, always-on game network.
Fonix was selected by Microsoft to deliver voice command technology for the Xbox 360[TM] videogame and entertainment system in 2005.