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play

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play

1. a dramatic composition written for performance by actors on a stage, on television, etc.; drama
2. 
a. the performance of a dramatic composition
b. (in combination): playreader
Collins Discovery Encyclopedia, 1st edition © HarperCollins Publishers 2005

play

any activity which is voluntary, gives pleasure, and has no apparent goal other than enjoyment.

A classical conceptualization of the play form in social life is Simmel's concept of SOCIABILITY. However, although to achieve its purpose sociability ideally must be divorced from ulterior 'serious‘ purpose, the importance of the functions served by sociability and play are left in no doubt. See also HOMO LUDENS, LEISURE, SOCIOLOGY OF SPORT.

The functions of play within child socialization are equally an important issue. Play is widely seen as essential for physical development, for learning skills and social behaviour and for personality development (see Millar, 1968, for full discussion). Play therapy is used as a technique for understanding young children's psychological problems and helping to resolve them (see KLEIN).

Collins Dictionary of Sociology, 3rd ed. © HarperCollins Publishers 2000

play

[plā]
(mechanical engineering)
Free or unimpeded motion of an object, such as the motion between poorly fitted or worn parts of a mechanism.
McGraw-Hill Dictionary of Scientific & Technical Terms, 6E, Copyright © 2003 by The McGraw-Hill Companies, Inc.

play

The separation between moving parts to reduce friction.
McGraw-Hill Dictionary of Architecture and Construction. Copyright © 2003 by McGraw-Hill Companies, Inc.

play

A term used to indicate the relative movement between parts. As in the case of flight controls, play is the amount of movement of the control stick or the yoke without causing any movement of the control surfaces.
An Illustrated Dictionary of Aviation Copyright © 2005 by The McGraw-Hill Companies, Inc. All rights reserved

PLAY

(language, music)
A language for real-time music synthesis. 1977.

["An Introduction to the Play Program", J. Chadabe ete al, Computer Music J 2,1 (1978)].
This article is provided by FOLDOC - Free Online Dictionary of Computing (foldoc.org)
The following article is from The Great Soviet Encyclopedia (1979). It might be outdated or ideologically biased.

Play

 

a type of nonproductive activity motivated not by its result but by the process itself. Play has existed throughout man’s entire history, interweaving with magic, rituals and cults, sports, military and other training, and art, particularly in its dramatic forms. Play is also characteristic of the higher animals. Cultural historians, ethnologists, psychologists (especially child psychologists), historians of religion, scholars of the arts, and researchers in sports and military affairs all study play. In mathematical game theory, play is defined as the mathematical model of a situation of conflict. The origin of play was considered to lie in magic and cult needs or in the innate biological necessities of the organism; it was also deduced from labor processes (G. V. Plekhanov, Letters Without an Address).

Play is connected to both training and relaxation because it simulates conflicts that are difficult or impossible to solve in the practical sphere of activity. Therefore, play is not only physical training but also the means of psychological preparation for future life situations. As an abstract model of conflict, play is easily turned into a form for expressing social contradictions—for example, the transformation of sports “fans” at the stadium into political parties in medieval Byzantium or children’s games as models of social conflicts in the adult world.

Play is related to art through the psychological orientation of the player, who simultaneously believes and does not believe in the reality of the conflict being performed, and through the corresponding dual character of his behavior. The question of the correlation of play and art was raised by I. Kant and given philosophical and anthropological substantiation by F. Schiller, who saw in play a specifically human form of vital activity: “a man plays only when he is in the full sense of the word a man, and he is fully a man only when he plays” (Sobr. soch., vol. 6, Moscow, 1957, p. 302). The genetic connection of art and play is likewise noted in positivistic conceptions of the origin of art —for example, in A.N. Veselovskii’s theory of syncretic primitive art and of the origin of art in rite and pageant.”

Both play and art, directed at mastering the world, possess a common property—they propose solutions not in the practical but in the conditional symbolic sphere, which can be used then as a model for practical behavior in the real world. There is, however, an essential difference between play and art. Play represents the mastery of a skill, a form of training, and a modeling of an activity and is characterized by the presence of a system of rules.

IU. M. LOTMAN

The German philosopher and psychologist K. Groos (1899) developed the first fundamental concept of play in psychology: in the play of animals, he saw the preliminary adaptation (“pre-exercise”) of the instincts to the conditions of future life. Before Groos, the English philosopher H. Spencer had viewed play as a manifestation of “surplus energy.” The theory of the Austrian psychologist K. Biihler on “functional pleasure” as the internal subjective motive for play was an important amendment to Groos’ teaching. The Dutch zoopsychologist F. Buytendijk proposed a theory opposed to Groos’: he thought that, rather than instincts, it was the more general primordial drives, which are beyond instincts, that underlay play (the drive for liberation, the drive to merge with one’s surroundings, and the drive for repetition). In the psychoanalytical conception of the Austrian physician S. Freud, play is regarded as wish fulfillment.

In Soviet psychology, the approach to play as a sociohistorical phenomenon was developed by L.S. Vygotskii, A.N. Leont’ev, and D.B. El’konin. Children’s games, in particular, are regarded as a way of including the child in the world of human actions and relationships. Children’s games arise at the stage of social development when highly evolved forms of labor prevent the child’s direct participation in labor at the same time as his upbringing creates a yearning for a joint life with adults.

REFERENCES

Plekhanov, G.V. Soch., vol. 14. Moscow, 1925. Pages 54–64.
Leont’ev, A.N. Problemy razvitiia psikhiki. Moscow, 1971.
Groos, K. Die Spiele der Tiere. Jena, 1896.
Groos, K. Die Spiele des Menschen. Jena, 1899.
Biihler, K. Die Krise der Psychologic Jena, 1929.
Buytendijk, F.J. Wesen und Sinn des Spiels. Berlin, 1934.
Huizinga, j. Homo ludens. London, 1949.

I. B. DAUNIS

The Great Soviet Encyclopedia, 3rd Edition (1970-1979). © 2010 The Gale Group, Inc. All rights reserved.
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Falstaff is sophistic again when, speaking as Prince Hal in the playlet, he verbally translates his own gluttony and dissoluteness to virtue: "If sack and sugar be a fault, God help the wicked!
So, Margaret Cavendish, Duchess of Newcastle is defined as much by her social status as her gender (`as a royalist woman, Cavendish wished to support the ideal class order, but to challenge some of the attendant gender ideologies'), and any simple equation of Levellers with radicalism is refused when a playlet celebrating John Lilburne, the leading Leveller, is defined, surprisingly, by its `nostalgic royalism'.
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