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bilinear interpolation
(redirected from Bi-linear filtering)

   Also found in: Wikipedia 0.01 sec.
bilinear interpolation
A texture mapping technique that produces a reasonably realistic image, also known as "bilinear filtering" and "bilinear texture mapping." An algorithm is used to map a screen pixel location to a corresponding point on the texture map. A weighted average of the attributes (color, alpha, etc.) of the four surrounding texels is computed and applied to the screen pixel. This process is repeated for each pixel forming the object being textured.

The term bilinear refers to the performing of interpolations in two dimensions (horizontal and vertical). The top and bottom pairs of each texel quadrant are averaged (horizontal) and then their results are averaged (vertical). This method is often used in conjunction with MIP mapping. See texture map, MIP mapping, point sampling and trilinear interpolation.

Bilinear Mapping
Each screen pixel of the object is mapped onto the corresponding texel in the texture map. The red dots are an example of one pixel. The attributes of the weighted average of the four nearest texels is applied to the screen pixel. Two horizontal interpolations are made (texels 1-2 and 3-4), and then the results are averaged together for the vertical interpolation. (Redrawn from illustration courtesy of Intergraph Computer Systems.)


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uses the Dreamcast's graphics processing power to make even older games look brand-new; enhancements like full-screen anti-aliasing and bi-linear filtering give PlayStation games improvements even the PlayStation 2 can't touch.
Features such as smooth, bi-linear filtering effects, translucency, real-time lighting effects, and distance fogging aided in the title winning 3Dfx's "Best Use of Special Effects" at the Computer Game Developer's Conference in April 1997.
Examples of such 3D features include perspective correction, sub-pixel and sub-texel correction, triangle set-up, depth-buffering, alpha-blending, tri-linear and bi-linear filtering with level-of-detail MIP mapping, and texture and polygonal anti-aliasing -- all of which are essential for visually realistic simulation and entertainment applications.
 
 
 
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