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bits per pixel

   Also found in: Acronyms, Wikipedia 0.04 sec.
(hardware, graphics)bits per pixel - (bpp) The number of bits of information stored per pixel of an image or displayed by a graphics adapter. The more bits there are, the more colours can be represented, but the more memory is required to store or display the image.

A colour can be described by the intensities of red, green and blue (RGB) components. Allowing 8 bits (1 byte) per component (24 bits per pixel) gives 256 levels for each component and over 16 million different colours - more than the human eye can distinguish. Microsoft Windows alls this truecolour. An image of 1024x768 with 24 bpp requires over 2 MB of memory.

"High colour" uses 16 bpp (or 15 bpp), 5 bits for blue, 5 bits for red and 6 bits for green. This reduced colour precision gives a slight loss of image quality at a 1/3 saving on memory.

Standard VGA uses a palette of 16 colours (4 bpp), each colour in the palette is 24 bit. Standard SVGA uses a palette of 256 colours (8 bpp).

Some graphics hardware and software support 32-bit colour depths, including an 8-bit "alpha channel" for transparency effects.


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Color is best represented using 24 bits per pixel, which provides about 16 million different colors but which results in much larger file sizes.
These include a Texture Compression Tool, which enables texture data to be compressed down to 2 or 4 bits per pixel using the PowerVR Texture Compression (PVRTC) formats, an optimizing Vertex Shader Compiler for the PowerVR VGP, an optimized 3DSMax Geometry Exporter and PC Emulation for both OpenGL ES and Direct3D Mobile allowing content to be developed on PC Platforms.
A comprehensive display mode supports many standard screen resolutions up to 1280 x 1024 at 60Hz with 24 bits per pixel color depth.
 
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