character progression

character progression

[′kar·ik·tər prə‚gresh·ən]
(ecology)
The geographic gradation of expression of specific characters over the range of distribution of a race or species.
References in periodicals archive ?
Sure the graphics were slicker and the concept was the same, but the gameplay was dramatically improved and character progression was introduced.
Guild Wars 2: Heart of Thorns now extends the core game experience for this growing community as a paid expansion with a range of new content and features, including a unique new system called Masteries that redefines endgame character progression in Guild Wars 2.
Even the slim character progression options do little to increase your chances.
As expected with this series, there's little time for extended dialogue scenes and character progression is eschewed in favour of eccentric chase scenes and comical set-pieces, but sometimes that's a good thing.
More emphasis is put on the character progression and crafting system, which will make or break your survival in the game.
The former is very much about discovering not only the physical game map, but also how Bloodborne's various systems--battles and character progression, for instance--come together to impact the overall flow of the experience.
Desolators gets rid of the archaic formula of classic shmups and modernizes them with HD graphics, game saving, check points, permanent character progression, and multiple game modes.
Superficially it's state of the art - a near full-fat facsimile of the console hit that crams combat, character progression, moral consequence and cutscenes into the palm of your hand.
It takes elements of third-person shooters, mixes in a little squad-based tactics, adds a dash of RPG character progression and wraps them up in a turn-based strategy game.
Army will review the content of the games for realism, character progression, and Army values.
Star Wars: The Old Republic has been lauded for breaking new ground in the genre by building on traditional MMO gameplay pillars of combat, exploration and character progression, and adding a fourth pillar to the genre - story.