cyberculture


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cyberculture

the cultural sphere arising from the advent of high technology, quasi-instantaneous communication networks, and virtual reality. Against this background, the 1980s saw William Gibson emerge as the author of cyberpunk (promoting self-direction and opposition to central control). His key novel, Neuromancer (1984), became the first work of the science fiction genre to respond to the changing technological environment. Akin to other, later, cyberpunk writers such as Bruce Sterling, Gibson's work explored the possibilities for the evolution of humanity through the medium of cyber-technology. Following the cyberpunk genre and the earlier work of the Canadian media theorist Marshall McLuhan, this question of human evolution has also been taken further by various social and cultural commentators, most notably thinkers such as Arthur and Marilouise KROKER, whose Ctheory journal remains one of the premier cyber-sites dedicated to the analysis of technology and culture, Pierre Levy whose texts Collective Intelligence (1997) and Becoming Virtual (1998) should be regarded as key books on humanity and emergence of cyber-consciousness, and Donna HARAWAY, whose work on the cyborg as the bio-technological body Simians, Cyborgs, and Women (1991), addresses the issues raised by Gibson in his early cyber fiction. For B. Kennedy (D. Bell and B. Kennedy eds, The Cybercultures Reader, 2000) ‘cyberculture marks the current state of… twenty-first century experience… a convergence of man, mind and technologies’. See also INTERNET.
References in periodicals archive ?
Cyberculture and the Subaltern: Weavings of the Virtual and Real (Lanham, MD: Lexington, 2013).
Motscles: artefact culturel, alphabetisation, nouvelles etudes de l'alphabetisation, culture ecrite, cyberculture.
Dans le processus de la mondialisation, les technologies de l'information et de la communication ont genere chez les etres humains une grande revolution dans leur facon de communiquer, de se socialiser, d'acceder et de transmettre l'information appropriee, ce qui a donne lieu a de nouveaux scenarii sociaux, politiques, economiques et culturels au sein de presque toutes les nations du monde", ecrit 1" intellectuel mexicain Adalberto Santana dans la preface de Sonia Valle de Frutos, Cyberculture et civilisation universelle, dans lequel sont analysees ces questions cruciales.
And much of the thrill of the project lies in its sheer ranginess--we move from polis to pantry, from seventeenth century exegetical debates to cyberculture and the "proximetics" of current anthropological analysis.
Le caractere de fond de la cyberculture peut etre ramenee a trois tendances en resonnance mutuelle : l'interconnexion, la creation de communaute et l'intelligence collective.
Pippa Norris, Digital Divide: Civic Engagement, Information Poverty, and the Internet Worldwide (Cambridge, MA: Cambridge University Press, 2001); Arturo Escobar, "Gender, Place, and Networks: A Political Ecology of Cyberculture," in Women@Internet: Creating New Cultures in Cyberspace, ed.
While cyberculture and digital culture seem inherently opposed to the archaic practices of weaving, spinning, and crafting, we situate fabriculture within this field of new media study.
1994, << Welcome to Cyberia: Notes on the Anthropology of Cyberculture >>, Current Anthropology, 35, 3: 211-231.
Pramod Nayar's essay on Cyberculture, exploring the confluence of cyberspace and material world to show how space is redefinable and not homogeneous, contributes the least to the collection through a veritable output of common knowledge that hardly proposes any new avenue of tackling this cyber-immanence.