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cyberpunk

   Also found in: Dictionary/thesaurus, Acronyms, Wikipedia, Hutchinson 0.05 sec.

A futuristic, online delinquent: breaking into computer systems; surviving by high-tech wits. The term comes from science fiction novels such as "Neuromancer" and "Shockwave Rider."


cyberpunk - /si:'ber-puhnk/ (Originally coined by SF writer Bruce Bethke and/or editor Gardner Dozois) A subgenre of SF launched in 1982 by William Gibson's epoch-making novel "Neuromancer" (though its roots go back through Vernor Vinge's "True Names" to John Brunner's 1975 novel "The Shockwave Rider"). Gibson's near-total ignorance of computers and the present-day hacker culture enabled him to speculate about the role of computers and hackers in the future in ways hackers have since found both irritatingly na"ive and tremendously stimulating. Gibson's work was widely imitated, in particular by the short-lived but innovative "Max Headroom" TV series. See cyberspace, ice, jack in, go flatline.

Since 1990 or so, popular culture has included a movement or fashion trend that calls itself "cyberpunk", associated especially with the rave/techno subculture. Hackers have mixed feelings about this. On the one hand, self-described cyberpunks too often seem to be shallow trendoids in black leather who have substituted enthusiastic blathering about technology for actually learning and *doing* it. Attitude is no substitute for competence. On the other hand, at least cyberpunks are excited about the right things and properly respectful of hacking talent in those who have it. The general consensus is to tolerate them politely in hopes that they'll attract people who grow into being true hackers.

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The reading list includes a cyberpunk novel (Snowcrash by Neal Stephenson); a business biography from a former cartoonist at Hallmark Cards (Orbiting The Giant Hairball by Gordon MacKenzie); and an assortment of books about the information revolution with varying degrees of obscurity (The Hacker Ethic by Pekka Himanen, The Unfinished Revolution by Michael Dertouzous, and Just For Fun, by Linus Torvalds.
The cyberpunk existence first posited by William Gibson in 1984 and then expanded by a number of other writers including Bruce Sterling has become more science (or factual) than fiction.
Chapters examine the cross-narrative icons of the robot, the alien, the spaceship, and the wasteland; dystopian science fiction; reflections on the changing roles of women; and influences of the post-dictatorship Brazilian generation and its delvings into "hard" SF, cyberpunk, alien encounters, alternate histories and parallel universes, and more.
 
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