cyberpunk

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cyberpunk

/si:'ber-puhnk/ (Originally coined by SF writer Bruce Bethke and/or editor Gardner Dozois) A subgenre of SF launched in 1982 by William Gibson's epoch-making novel "Neuromancer" (though its roots go back through Vernor Vinge's "True Names" to John Brunner's 1975 novel "The Shockwave Rider"). Gibson's near-total ignorance of computers and the present-day hacker culture enabled him to speculate about the role of computers and hackers in the future in ways hackers have since found both irritatingly na"ive and tremendously stimulating. Gibson's work was widely imitated, in particular by the short-lived but innovative "Max Headroom" TV series. See cyberspace, ice, jack in, go flatline.

Since 1990 or so, popular culture has included a movement or fashion trend that calls itself "cyberpunk", associated especially with the rave/techno subculture. Hackers have mixed feelings about this. On the one hand, self-described cyberpunks too often seem to be shallow trendoids in black leather who have substituted enthusiastic blathering about technology for actually learning and *doing* it. Attitude is no substitute for competence. On the other hand, at least cyberpunks are excited about the right things and properly respectful of hacking talent in those who have it. The general consensus is to tolerate them politely in hopes that they'll attract people who grow into being true hackers.

cyberpunk

See CYBERCULTURE.

cyberpunk

A futuristic, online delinquent: breaking into computer systems; surviving by high-tech wits. The term comes from science fiction novels such as "Neuromancer" and "Shockwave Rider." See steampunk.
References in periodicals archive ?
Na propria palavra cyberpunk, encontram-se dois termos ligados a obra de McLuhan.
Assim, para McLuhan e a cultura cyberpunk, "o corpo, com a cibernetica de Wiener, e hoje com o projeto Genoma Humano, e visto como pura informacao" (Lemos, 2002, p.
E interessante notar como o "lado cyber" se manifesta na ficcao cyberpunk.
Assim, a definicao de hibrido remete ao cyborg, meio-humano, meio-maquina--figura frequente na ficcao cyberpunk.
Alem da presenca do cyborg na ficcao cyberpunk, tambem ha as Inteligencias Artificiais.
GM: I have to admit that I was often regarded as one of the first Japanese cyberpunk writers.
SG: The cyberpunk authors in the eighties presented technology much more ambiguously than their New Wave counterparts of the sixties, who tended to be extremely pessimistic.
This rhetoric of phallic projection and passive field--encompassing as it does Western paradigms of both gender and capitalism--is precisely the structuring base of cyberpunk fiction.
Like the hacker cowboys and sundogs of cyberpunk, this PC user is in one way or another a pirate-adventurer; surely what he is doing in the other place has to do with wealth.
Cyberpunk heroes are like the Greek pilots, the "mariners of those ancient days [who] had to be bold and resourceful.
So before I elaborate, I would like to extend the argument a bit to consider how precisely this gendered identity, as it is represented in cyberpunk and in popular culture, is troubled within its own fictions by an equally gendered antagonistic force.
Bruce Sterling does not have Gibson's visual imagination nor his infectious style, but he fleshes out his cyberpunk imaginings with more concentrated thought.