cyberpunk

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cyberpunk

/si:'ber-puhnk/ (Originally coined by SF writer Bruce Bethke and/or editor Gardner Dozois) A subgenre of SF launched in 1982 by William Gibson's epoch-making novel "Neuromancer" (though its roots go back through Vernor Vinge's "True Names" to John Brunner's 1975 novel "The Shockwave Rider"). Gibson's near-total ignorance of computers and the present-day hacker culture enabled him to speculate about the role of computers and hackers in the future in ways hackers have since found both irritatingly na"ive and tremendously stimulating. Gibson's work was widely imitated, in particular by the short-lived but innovative "Max Headroom" TV series. See cyberspace, ice, jack in, go flatline.

Since 1990 or so, popular culture has included a movement or fashion trend that calls itself "cyberpunk", associated especially with the rave/techno subculture. Hackers have mixed feelings about this. On the one hand, self-described cyberpunks too often seem to be shallow trendoids in black leather who have substituted enthusiastic blathering about technology for actually learning and *doing* it. Attitude is no substitute for competence. On the other hand, at least cyberpunks are excited about the right things and properly respectful of hacking talent in those who have it. The general consensus is to tolerate them politely in hopes that they'll attract people who grow into being true hackers.

cyberpunk

See CYBERCULTURE.

cyberpunk

A futuristic, online delinquent: breaking into computer systems; surviving by high-tech wits. The term comes from science fiction novels such as "Neuromancer" and "Shockwave Rider." See steampunk.
References in periodicals archive ?
A importancia da obra de McLuhan na formacao da cultura cyberpunk e indicada por varios autores.
Para Lemos (2004), o enfoque da ficcao cyberpunk sao as minoras e como elas subvertem o "sistema" pelo uso da tecnologia.
Na propria palavra cyberpunk, encontram-se dois termos ligados a obra de McLuhan.
Assim, para McLuhan e a cultura cyberpunk, "o corpo, com a cibernetica de Wiener, e hoje com o projeto Genoma Humano, e visto como pura informacao" (Lemos, 2002, p.
E interessante notar como o "lado cyber" se manifesta na ficcao cyberpunk.
If cyberpunk and science fiction really are sending back 'more reliable' information than 'exhausted' realism, then this, in a weak sense, suggests realism's ongoing power.
Jameson's choice of praise for Gibson--that he offers 'more reliable information'--ought to be suggestive here and if, until this moment, I have focused attention more on programmatic statements about realism from the 1970s and 1980s, it is worth considering now how Jameson's recent writings on cyberpunk fold back in on this earlier work.
35) But if this is the case then a politically useful cyberpunk or science fiction is as impossible as contemporary realism and the question, all of a sudden, seems more one of tactics and contingent choice than of variant historical modes.
Near the beginning of a recent article on William Gibson's Pattern Recognition in New Left Review, Jameson makes the claim that cyberpunk is sending back 'more reliable information about the contemporary world than an exhausted realism'.
His rather incidentally composed first commercial novella, Evil Eyes (1986--excerpted here), vividly describes the conflict between a mind-control software company and a new religious organization, ending up with the revelation that Maria, a full-armored woman working for the company, and Mugen, the charismatic figure of the organization, were produced by a multiple personality, the owner of which had been born a disfigured baby; Evil Eyes--which won the thirteenth Hayakawa SF Contest in 1987 and is regarded as the best example of Japanese cyberpunk science fiction--was eventually included in Masaki's first collection of the same title (1988).
SG: The cyberpunk authors in the eighties presented technology much more ambiguously than their New Wave counterparts of the sixties, who tended to be extremely pessimistic.
We think that it's totally fitting that the father of Cyberpunk makes his first live online appearance on CompuServe and ZiffNet," said Ryck Lent, ZiffNet's senior editor for events.