electronic game


Also found in: Dictionary, Thesaurus, Wikipedia.

electronic game,

device or computer programcomputer program,
a series of instructions that a computer can interpret and execute; programs are also called software to distinguish them from hardware, the physical equipment used in data processing.
..... Click the link for more information.
 that provides entertainment by challenging a person's eye-hand coordination or mental abilities. Made possible by the development of the microprocessormicroprocessor,
integrated circuit containing the arithmetic, logic, and control circuitry required to interpret and execute instructions from a computer program. When combined with other integrated circuits that provide storage for data and programs, often on a single
..... Click the link for more information.
, electronic games are marketed in various formats, such as hand-held one-player models, cartridges or compact discscompact disc
(CD), a small plastic disc used for the storage of digital data. As originally developed for audio systems, the sound signal is sampled at a rate of 44,100 times a second, then each sample is measured and digitally encoded on the 4 3-4 in (12 cm) disc as a series of
..... Click the link for more information.
 that are inserted in modules attached to television sets, computer programs run on personal, tablet, or network computers or on smart phones, and freestanding arcade versions. Most of their appeal comes from the computer program that synchronizes flashing lights and a variety of sounds with the movielike animated action portrayed on a graphic display (see computer graphicscomputer graphics,
the transfer of pictorial data into and out of a computer. Using analog-to-digital conversion techniques, a variety of devices—such as curve tracers, digitizers, and light pens—connected to graphic computer terminals, computer-aided design
..... Click the link for more information.
). As the technology has advanced from 8-bit microprocessors to ever faster chips with greater graphic and sound capabilities, the programming has kept pace. For example, the newer games have so many levels and twists that they may take more than 100 hours to complete, and the graphic capabilities allow the game player to alter the visual perspective from narrow to panoramic. A game may even superimpose its action on an image of the player's surroundings. The games may be contested among several players, or an individual may engage in a test of skill against the computer. Some Internet-based games, known as massively multiplayer on-line games (MMOGs), involve thousands of individuals interacting with each other in ongoing, open-ended play. In MMOGs and other games, some businesses and individuals earn income through transactions involving virtual products that are used in the game, with such sales forming the bulk of the revenue of a number of game software companies. Game subjects include sports (e.g., baseball and football); action warfare, adventure, and role-playing; casino gambling (e.g., as roulette, poker, and simulated slot machines); and such classics as solitaire, contract bridge, chess, and backgammon. See also virtual realityvirtual reality
(VR) or virtual environment
(VE), computer-generated environment with and within which people can interact. The advantage of VR is that it can immerse people in an environment that would normally be unavailable due to cost, safety, or perception
..... Click the link for more information.
.

Bibliography

See S. L. Kent, The Ultimate History of Video Games (2001); M. J. P. Wolf, ed., The Medium of the Video Game (2002); R. DeMaria and J. L. Wilson, High Score!: The Illustrated History of Electronic Games (2d ed. 2003); E. Castronova, Synthetic Worlds: The Business and Culture of Online Games (2005); H. Chaplin and A. Ruby, Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution (2005); J. Juul, Half-Real: Video Games between Real Rules and Fictional Worlds (2005); J. Raessens and J. Goldstein, ed., Handbook of Computer Game Studies (2005); T. L. Taylor, Play between Worlds (2006).

References in periodicals archive ?
Watching television appeared to be associated with poorer outcomes more than playing electronic games or using computers.
Our objective is to present a comprehensive analysis of electronic games, which can be defined as interactive games played on regular consoles, handheld consoles, computers, and mobile devices such as phones and arcade machines, and project the industry's future direction.
He noted that electronic games have no counterparts in manufacturing.
The Complaint alleges, among other things, that on February 19, 2010 Electronic Game announced that the Company's independent accounting firm, notified the Company that it had withdrawn its audit opinions for the Company's financial statements for the years ended December 31, 2006, 2007 and 2008 because it had become aware of irregularities in the audit confirmation of a bank account represented to the auditors as having been held by Electronic Game Card (UK) Limited ("EGC Ltd"), a wholly owned subsidiary of EGCI that conducts its European operations.
com or Kevin Donovan Chief Executive Officer Electronic Game Card, Inc.
The sector is a high skill and high wage industry with average wages above the national full time earnings average ($57,000 per annum) for most job classifications within the electronic game industry.
This announcement shows the high degree of focus of the EGC Board of Directors to maximize revenue while looking to use the company's financial resources to best increase shareholder value and strengthen the company's fiscal structure," commented Lord Steinberg, Executive Chairman of Electronic Game Card, Inc.
Commenting on his appointment to Electronic Game Card's Board of Directors, Mr.
NEW YORK and LONDON, May 7 /PRNewswire-FirstCall/ -- Electronic Game Card, Inc.
This research investigates whether the use of 2D and 3D graphics in computer and video games affects how attracted a male is to playing an electronic game versus how attracted a female is.
NEW YORK and LONDON, April 29 /PRNewswire-FirstCall/ -- Electronic Game Card, Inc.
NEW YORK and LONDON, April 17 /PRNewswire-FirstCall/ -- Electronic Game Card, Inc.

Full browser ?