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frame buffer

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frame buffer
An area of memory used to hold a frame of data. Typically used for screen output, the buffer is the size of the maximum image that can be displayed on the screen. The memory, which is either a separate memory bank on the display adapter or a reserved part of regular memory, holds a bitmapped image while it is being "painted" on screen. Sophisticated graphics systems are built with several memory planes, each holding one or more bits of the pixel. See also frame grabber.
frame buffer [′frām ‚bəf·ər]
(computer science)
A device that stores a television picture or frame for processing.

(hardware)frame buffer - Part of a video system in which an image is stored, pixel by pixel and which is used to refresh a raster image. The term "video memory" suggests a fairly static display whereas a frame buffer holds one frame from a sequence of frames forming a moving image.

Frame buffers are found in frame grabbers and time base correction systems, for example.


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Frame buffer memory operation eliminates the need for external memory, while the built-in graphics engine can generate up to 512 sprites from 4 x 4 up to 512 x 512 pixels, in size, in a variety of color modes, with the ability to program panels from 320 x 160 up to 1,280 x 480 pixels resolution.
The NVIDIA Quadro FX 4500 offers a combination of features, including a unified 512MB frame buffer memory and SLI technology support, with a new architecture that increases raw performance for a solution that brings a new level of graphics computing power.
With the Wildcat III 6210's huge memory and frame buffer capacity, our ImageStation 2002 workstations with panoramic 24" monitors add another dimension to our industry-leading stereo photogrammetric production system.
 
 
 
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