gamification


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gamification

Applying gaming principles to non-gaming websites in order to engage more with the public and increase traffic. Gamification is reward based either with points, titles or freebies. For example, if people recommend an offer on a website to enough takers, they get a free item.

Gamification is expected to be a major trend with social networking sites, as well as ordinary websites and applications. By adding game-like experiences, users are encouraged to return more frequently to try their luck, hone their skills and reap more rewards, which may be nothing more than the satisfaction of accomplishment.
References in periodicals archive ?
As far as the gamification edition is concerned it explores the phenomenon's main trends, brings out practical cases of various firms and analyzes the bank's own recent 'BBVA Game', that tried to combine financial education and game dynamics.
tv's gamification framework is the latest example of the increased importance mobile technology plays in music discovery and sharing.
All enterprise customers need this level of security, availability, and scalability from a Gamification deployment.
a global leader in loyalty, gamification and social loyalty technologies, today announced the launch of the first loyalty management and gamification platform for merchants who accept Bitcoins for payment.
The #1 Gamification Platform to host exclusive event for regional business leaders
com/research/gwwv6z/the_gamification) has announced the addition of John Wiley and Sons Ltd's new book "The Gamification of Learning and Instruction.
The result is an insightful snapshot of attitudes and thoughts surrounding gamification and its practice across North America, the UK and the Middle East, focused on five levels:
0; how big data and gamification are revolutionizing customer and employee engagement.
NASDAQ: VRNT) reported that customers are using its Impact 360 Workforce Optimization (WFO) software as part of their business gamification initiatives in order to encourage specific agent behaviors and achieve targeted customer experience and revenue goals.
Leading business gamification provider grew 400 percent in 2012
29, 2015 /PRNewswire/ -- For the second year in a row, Digitec Interactive has been named a Top 20 Gamification Company to Watch by Training Industry.