gesture recognition

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gesture recognition

(1) Computer recognition of handwritten check marks, slashes and other shorthand symbols as commands and annotations.

(2) Swiping a touchscreen with a finger or stylus. Definition #3 below is the common meaning of the term; however, swiping with one finger, and motions such as pinching with two fingers, also fall under the programming category of gesture recognition. See swipe and multitouch.

(3) Identifying hand and body movements. In 1998, Toshiba introduced a device that used infrared light reflected from a user's hand to sense its motion. More than a decade later in 2010, this capability was employed in Microsoft's Kinect controller for its Xbox, and motion control products have debuted ever since. See Kinect.

Pretend It's in Your Hand
The Leap Motion controller lets people play games and musical instruments, create objects and explore the world with dozens of Windows and Mac gesture-based apps from the Airspace online store. (Image courtesy of Leap Motion, Inc.,
References in periodicals archive ?
Global 2D Gesture Recognition Market in Consumer Electronics 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts.
Sensors use three to four times less power than existing gesture recognition systems by harvesting power from wireless transmissions.
The company's Hand Gesture Recognition Technology utilises the existing standard built-in 2D camera and does not require any hardware changes or a 3D camera.
We're thrilled to join Atheer, where together we will be the most comprehensive gesture recognition platform in the market and will further enhance productivity for deskless professionals worldwide.
Manufacturers such as Qualcomm, MediaTek, Intel, Microchip, and Texas Instruments have launched processors that have gesture recognition technology incorporated into them.
Strategic Analysis of the Automotive Gesture Recognition Market in Europe and North America is part of the Automotive & Transportation Growth Partnership Service program.
It validates growing consumer demand, and identifies gesture recognition as essential for digital devices," commented Gideon Shmuel, CEO, eyeSight.
Full Research Report on Global Gesture Recognition Market with detailed figures and segmentation at: http://www.
While competing gesture recognition solutions enable users to operate from a distance of about 4 meters, the Touchless A3D's fast core engine and a high-quality gesture tracker allows users to operate from a distance of 5 to 6 meters.
PointGrab's patented hand gesture recognition solution empowers consumers to completely immerse themselves and experience true Natural User Interface (NUI) capabilities.
The Global gesture recognition market for desktop and portable PCs to grow at a CAGR of 92% over the period 2014-2019.
Our patented system for proximity and gesture recognition systems called HALIOS has been receiving positive customer feedback.