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graphics (1) May refer to the computer's display system. For example, "what kind of graphics does this PC have?" means what speed and quality is the graphics rendering on screen. See display adapter and graphics pipeline.(2) The creation and manipulation of picture images in the computer. In such cases, the subject is typically called "computer graphics," but it is defined here as "graphics" in order to group similar terms together. A fast computer is required for graphics work, and although a mouse can be used for drawing, graphics tablets are also widely used for CAD (computer-aided design) applications.
Vector Graphics Are Easily Scaled A vector graphics image is a collection of graphic elements, such as lines, squares, rectangles and circles. Although grouped together, each element maintains its own identity and can be selected and manipulated independently of the others. Most importantly, any element can be scaled (resized) smaller or larger in an instant. From Vectors to Bitmaps Although there are x-y plotters that "draw" images directly from a list of vectors, most printers today are inkjet and require bitmapped images as input. Likewise, all monitors today display bitmaps. Thus, the vectors must be converted into bitmaps ("rasterized") for the screen and printer. The rasterization process is performed by the operating system and printer language (see page description language).
Many Formats, All Digital Unlike TV, which uses one standard (NTSC) for the country, there are dozens of bitmapped graphics standards (JPEG, GIF, BMP, TIFF, etc.). Also, unlike TV, which records and displays the dots as infinitely variable shades and colors (analog), computer graphics have a finite number of shades and colors (digital). Bits Per Pixel When you scan an image or paint an object into the computer, the bitmap is created in a reserved area of memory with some number of bits corresponding to each pixel. The simplest monochrome bitmap uses one bit (on/off) per pixel. Gray scale bitmaps store a number for each pixel corresponding to a shade of gray; for example, 8 bits holds 254 gray levels plus black and white. Color bitmaps require three times as much storage in order to represent the shades of red, green and blue. Since colors are designated with numbers, changing red to green is a process of searching for the red number and replacing it with the green number. See bit depth. Although often compressed further to save space, bitmapped image files are typically larger than their vector counterpart. Storage for each pixel is required whether part of the object or the background. A small object in a vector image requires storage of only a few vectors. From Bitmaps to Bitmaps Although bitmapped images are already in a raster format, they typically have to be combined with other bitmaps, vector and text elements and be "rasterized" to the screen's resolution or size of the printed page.
graphics 1. the process or art of drawing in accordance with mathematical principles 2. the information displayed on a visual display unit or on a computer printout in the form of diagrams, graphs, pictures, and symbols graphics [′graf·iks] (communications) In communications systems, an information mode in which a graphic system is used to reproduce intelligence; a variation of facsimile. Nonvoice analog information devices and modes such as facsimile, photographics, and television. (science and technology) The graphic media. The art of drawing a three-dimensional object on a two-dimensional surface according to mathematical rules of projection. graphics The art of drawing, esp. of drawing according to mathematical rules, as in perspective, projection, etc., associated with architectural and engineering plans. Graphics in linguistics, a system of rules for the transition from graphemes and their combinations to phonemes and their combinations, or vice versa. These rules are necessitated by the fact that in no language do the phonemic and grap. hemic systems coincide completely. On the one hand there are phonemes to which graphic combinations correspond (for example, [∫]~ sh in the English writing system), but this correspondence does not follow from the fact that the grapheme s corresponds to the phoneme [s] or [z] and the grapheme h to the phoneme [h] or zero. On the other hand, graphemes having no phonemic parallels at all outside certain graphic combinations do exist (for example, q is not encountered in most Western European writing systems other than in the combination qu). The term “graphics” is often used to designate an entire set of devices that are specifically for written speech (graphemes, punctuation marks, and differences in typeface). A. A. LEONT’EV Want to thank TFD for its existence? Tell a friend about us, add a link to this page, add the site to iGoogle, or visit the webmaster's page for free fun content. |
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