interactive fiction


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interactive fiction

An adventure game that has been created or modified for the computer. It has multiple story lines, environments and endings, all of which are determined by choices the player makes at various times.
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However, in the interactive fiction, the reader will have to change his or her conception of what an item is.
Blank left Infocom in 1982, but he kept active at developing the Z-Machine further and made use of the advancements in the interactive fiction games Border Zone and Journey.
Weymueller continues, "Two-way, real-time communication on mobile devices with virtual characters and virtual brand agents will span applications from 'intelligent packaging,' to interactive fiction, to mobile learning.
It's multiplayer interactive fiction," says Christopher Allen, Skotos Tech President & CEO.
He is also one of the first writers of interactive fiction to be admitted to the Science Fiction and Fantasy Writers of America.
It uses the same popular text-based Interactive Fiction Engine, and is set in the same world as GemStone III during a different era.
Use any phone anywhere to access the latest news, sports or weather, listen to your e-mail, search thousands of RSS feeds, access hundreds of Blogs, monitor your portfolio, play fun games or enjoy interactive fiction.
It is based on the company's unique Interactive Fiction Engine, which also forms the core technology in GemStone III and other games.
ifbyphone allows voice-enabled interaction with a number of applications to access the latest news, listen to email, search thousands of RSS feeds, access hundreds of blogs, play fun games such as Texas Hold 'em Poker and multiple-player trivia, and enjoy Interactive Fiction for the first time by voice.
It's exciting for me, as the author of The Beast Within, to see so many people enjoy this new form of interactive fiction.
These text-adventure games became known as interactive fiction (IF), drawing record numbers of readers and pushing sales figures for Infocom into the millions.
Interests: Astronomy, careware, emergency preparedness, food & wine, fun and weird software, games, genealogy, health & wellness, home management, interactive fiction, knitting, music creation, new users, parenting, and religion (Christianity, Judaism, and LDS).

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