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inverse kinematics |
Also found in: Wikipedia | 0.04 sec. |
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In 3D animation, a technique that provides automatic movement of objects. It allows elements of an object to be linked, such as the parts of an arm or leg, and causes them to move in a prescribed, realistic manner. |
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It also provides computational software to generate robotics equations for kinematic analysis of robot arms and assist with solving the inverse kinematics of most robot arms. But I think inverse kinematics is somehow involved because initially the gecko's head follows your movements and the body, with its four legs, walks along in a rather convincing way across the largely acid green background. The GX technology features Realtime Lighting, Shadows, Positional Audio, Particle System, Inverse Kinematics & Procedural Animation, Procedural Terrains, Portal Technology, and a 3D Graphical User Interface (GUI). |
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