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multimedia |
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multimedia, in personal computing, software and applications that combine text, high-quality sound, two- and three-dimensional graphics, animation, photo images, and full-motion video. In order to work with multimedia, a personal computer typically requires a powerful microprocessor, large memory and storage capabilities, a high-quality monitor and a video accelerator, external loudspeakers or headphones and a sound card (or sound board) for improved sound generation, and a CD-ROM (see compact disc compact disc (CD), a small plastic disc used for the storage of digital data. As originally developed for audio systems, the sound signal is sampled at a rate of 44,100 times a second, then each sample is measured and digitally encoded on the 4 3-4 in (12 cm) disc as ..... Click the link for more information. ) or DVD-ROM (see digital versatile disc digital versatile disc or digital video disc (DVD), a small plastic disc used for the storage of digital data. The successor media to the compact disc (CD), a DVD can have as much as 26 times the storage capacity of a CD. ..... Click the link for more information. ) drive, as well as special software to utilize many of these devices. A multimedia computer may also use other devices, such as a microphone or keyboard for audio input, a digital camera or scanner for graphics input, and a videocassette recorder or camcorder for video input or output. Multimedia software is used for electronic publishing and electronic games electronic game, device or computer program that provides entertainment by challenging a person's eye-hand coordination or mental abilities. Made possible by the development of the microprocessor , electronic games are marketed in various formats, such as hand-held ..... Click the link for more information. and in employee-training programs. The term multimedia is also used to describe home entertainment systems and other electronic products and services, particularly interactive ones, that combine text, sound, video, and the like. Uses include virtual reality virtual reality (VR) or virtual environment (VE), computer-generated environment with and within which people can interact. The advantage of VR is that it can immerse people in an environment that would normally be unavailable due to cost, ..... Click the link for more information. simulations, interactive television, commercial advertising, and hypertext hypermedia. Hypertext applications offer a variety of tools for very rapid searches for specific information; they are particularly useful for working with voluminous amounts of text, as are found in an encyclopedia or a repair and maintenance manual. ..... Click the link for more information. applications. BibliographySee J. Burger, Multimedia for Decision Making (1994); P. M. Dillon and D. C. Leonard, Multimedia Technology from A–Z (1995) and Multimedia and the Web from A–Z (1998); J. Keyes, The Ultimate Multimedia Handbook (1996). multimediaComputer-delivered electronic system that allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics, and animation. The most common multimedia machine consists of a personal computer with a sound card, modem, digital speaker unit, and CD-ROM. Interactive multimedia systems under commercial development include cable television services with computer interfaces that enable viewers to interact with TV programs; high-speed interactive audiovisual communications systems, including video game consoles, that rely on digital data from fibre-optic lines or digitized wireless transmission; and virtual reality systems that create small-scale artificial sensory environments. Information in more than one form. It includes the use of text, audio, graphics, animation and full-motion video. Multimedia programs are typically games, encyclopedias and training courses on CD-ROM or DVD. However, any application with sound and/or video can be called a multimedia program. See rich media and multimedia file.
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| Special attention was paid to multimedia integration. a provider of small business and home networking products, announced the availability of its first product family in a new generation of multimedia entertainment networking products. The study examines various practices in using computer-based multimedia in reading instruction. |
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