real-time programming

real-time programming

[′rēl ‚tīm ′prō‚gram·iŋ]
(computer science)
Programming for a situation in which results of computations will be used immediately to influence the course of ongoing physical events.
References in periodicals archive ?
Specialized multicore processors coupled with new software tools allow real-time programming, a formerly esoteric undertaking, to be tackled by a proficient C/C++ programmer.
Key words: teaching, real-time programming, GUI, simulator
It presents background and realistic code examples needed to build real-time applications with Java RTS and its APIs, illuminating the foundations of real-time programming in any RTSJ-compatible environment.
The new software uses graphical displays that Teleflex said can be created in minutes, without any knowledge of real-time programming.
Five sections cover basic hardware, software design, math, real-time programming and handling errors and changes.
What's being called a "personal video recorder" would not merely time-shift programs (record them for later playback), but would give viewers the kind of control over live broadcasts or real-time programming that has so far been possible only with taped material.
The emphasis of the article (and the theme of the special section) was on Java and how it is being used rather than a general article on how to do real-time programming.
Real-Time Euclid is a real-time programming language that can detect timing errors.
The new digital controller also offers enhanced transient response through non-linear control algorithms, programmable inrush control to reduce start-up over-stress, real-time programming to maximize efficiency and extensive fault detection and reporting for improved reliability.
In our course of real-time programming we use Control Web besides programming in C/C++ with real-time operating system.
of York, England) discuss the Ada tasking model in computer programming applications, and how it is the only ISO standard real-time programming language that is concurrent and object-oriented.

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