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realtime rendering |
Also found in: Wikipedia | 0.01 sec. |
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See real time rendering. |
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? Mentioned in | ? References in periodicals archive | |
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| McCue, RealTime Rendering of Real-World Environments (1999); retrieved February 10, 2002, from ftp://ftp. With state-of-the-art full-scene, sub-pixel anti-aliasing and industry leading graphics performance, AAlchemy 4116 enables realtime rendering of complex synthetic environments rich in cultural features, free from distracting visual artifacts, and at sustained frame rates. Heavy Metal GX+ Mercury's sustained frame rate performance, cost-effectiveness, advanced realtime rendering features, and ruggedized, rack-mount design make it ideally suited for use in deployed visual simulation applications where advanced anti-aliasing is required for visual realism. |
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