rubber banding

rubber banding

[¦rəb·ər ′band·iŋ]
(computer science)
In computer graphics, the moving of a line or object, with one end held fixed in position.

rubber banding

In computer graphics, the moving of a line or object where one end stays fixed in position.
References in periodicals archive ?
DICE, the developer of FPS video game, Battlefield 4 has kept its promise as it eventually deploys 'high-performance' servers to tackle the issue of rubber banding in the problem-prone video game.
The issue of rubber banding has been affecting several players.